Albion Online Launching This Week

Posted By: GamerDating - July 18, 2017

Albion Online is a sandbox MMORPG set in a medieval fantasy world, in which you get to write your own story instead of just following a laid-out path. Explore Albion's vast open world, consisting of five different and unique biomes, with a focus on using gear, rather than innate skills. Spells, Movesets and abilities all rely upon gear allowing you switch out to play anything you fancy. We at GamerDating checked out Albion Online back in 2

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40,000 Steam User Banned!

Posted By: GamerDating - July 11, 2017

At the end of the 2017 Steam Summer Sale the Valve Anti-Cheat banhammer was swung. BOOM, the day after 40,000 steam users were banned, and what a beautiful day to ban them. Sweet, sweet, tears rain down in the hacking world as 40,000 kids cried out in pain after literally paying for a sweet tasty ban. As you can tell from the writing, we hate hackers, and do not see merit in gamers who choose to hack for whatever reason. Still, ov

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Evil Genius 2 Officially Announced Now In Development At Rebellion

Posted By: GamerDating - July 06, 2017

As a nice surprise to the start of this month, Rebellion snuck in an announcement in an E3 video. Evil Genius 2 is coming! 13 years ago, Evil Genius released a game where you would build your base and try and stop heroes sneaking in and ruining your plans. Very similar to the Dungeon Keeper games, and widely loved. Everybody wants to rule the world! Achieve global power with EVIL GENIUS, the one and only complete world domination sim

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PUBG Has Banned 25,000 Cheaters and SURPRISE Given Us Destructible Shacks

Posted By: GamerDating - June 28, 2017

Player Unknown's Battlegrounds has grown since launch to 4million copies sold, a staggering 257,335 all-time peak players at one time and taking the top spot on Twitch in viewers. PUBG continues to take the gaming world by storm offering the best of all games in this battle royale. It is a game tagged as Survival, Multiplayer, Open World, FPS, complete with the Early Access tag, but for once.. the Early Access tag is not an excuse for shod

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Steam Sale Incoming!

Posted By: GamerDating - June 21, 2017

The Steam Sale is predicted to launch this week and if it's anything like the weather so far, it's gonna be a hot one. A few pieces of evidence has predicted the Steam Sale will launch June 22, based on Steam already awarding Summer Sale cards (in games and sales) and if we look at the history we can see that Steam sales return every year in a relatively stable frequency. Based on data from the last few years, the upcoming sale da

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Take-Two shuts down GTA's OpenIV Mod

Posted By: GamerDating - June 16, 2017

This week it was reported that GTA OpenIV, a modding tool and community that has supported GTA for from back when GTA III kicked off, nearly 10 years ago, has been issued with a cease and desist from Take-Two. Since GTA III, people have created lots of different mods: from simple texture replacements to impressive full conversions. And the modding always was a “gray zone” — a battlefield between lawyers and PR… Fo

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E3 2017 Round Up

Posted By: GamerDating - June 12, 2017

Over the weekend we saw the kick-off of E3 and there is more to come! We have already seen EA, Microsoft and Bethesda reveal their E3 goodies, next to come is the PC Gaming Show, Ubisoft, Sony and Nintendo. On Saturday we saw: Madden 18 Need for Speed Payback A Way Out Anthem FIFA 18 Star Wars: Battlefront 2 Battlefield 1: In the name of the Tsar NBA Live 18 On Sunday we saw: XBox One X Forza Motorsport 7

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Rocket League 2nd Anniversary Update

Posted By: GamerDating - June 05, 2017

Rocket League are rolling out a mega update for its 2nd anniversary with a new season, a free new pitch, new cars, large amount of effects as new rewards and more battle cars. The new arena the "Champions Field" has taken a traditional sports look, giving it a stadium feel to fit with the theme of Rocket Leagues 2nd birthday.  In addition, the new crate brings you various rewards and cars: The new Overdrive Crate is all

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Battlefield 1 May Update + Giveaway

Posted By: GamerDating - May 31, 2017

Battlefield 1 continues to deliver that cinematic fps experience and it is great to see constant updates with DICE rolling out fixes and amendments. The May Update has hit and while it has brought along a few UI bugs (Hanks!) it has been widely received as a welcome patch. The monthly update has hit rolling out updates to the Operations mode, allowing operations to loop back to start again instead of exiting. With this change, a c

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Mario + Rabbids Kingdom Battle Leak

Posted By: GamerDating - May 24, 2017

The first image was leaked on twitter of a rabbid doing a selfie, some weird creature with a phone. It created a stir but led to further leaks from NintendoWorld. It is rumoured that Ubisoft and Nintendo are merging a Mario and Rabbid game, to run on the Nintendo Switch due out later this year. The announcement was supposed to be a surprise at E3. The leaks share multiple images of a presentation which reveals the game as an RPG w

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Overwatch Anniversary - Free Weekend 26th-29th May

Posted By: GamerDating - May 18, 2017

Blizzard has been super excited to share their Overwatch Anniversary video which shares some of the highlights and favourite moments and its finally here, with one happy announcement to those players who have yet to try Overwatch. Starting May 23rd will be kicking off the Overwatch Anniversary celebration leading to a free weekend from 26th-29th. For this free weekend, Overwatch's full roster of 24 heroes and 14 maps will be available f

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Crusader Kings II Adds Tibet and Himalayas!

Posted By: GamerDating - May 16, 2017

Paradox Interactives, Crusader Kings 2 has been continually updated and patched, adding more and more DLC, and free content. The game released back in 2012 is now 17 patches in, with 13 expansion packs. Some people see the updates as new versions of Crusader Kings.  One thing we can say about the developers is that they just keep giving. They have announced that they are updating the latest grey ugly wastelands of the Himalayas and the

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STRAFE - Hilarious Trailer, Simple Game

Posted By: GamerDating - May 10, 2017

STRAFE blasted into our attention with the release of the hilarious and simply brilliant 80's style game. The trailer features some VHS film style all about STRAFE. Similar to Kung Fury the video has 80's graphics with cheesy lines and awful props. All intentionally. All brilliant. While the game, cited to be from 1997 was released this week and appeals to the early generation of gaming. It has met with criticism how the gameplay, atte

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Steam Updates its Gifting <3

Posted By: GamerDating - May 04, 2017

Steam, today has announced changes to the gifting system on Steam.  The change has removed the old Gift to E-mail and Gift to Inventory options for the better, allowing a direct gift sending, refunding and schedules: Scheduling Gifts Is Even More Straightforward Go ahead and buy a gift months in advance and have it delivered to a friend on time, every time.   Declined Gifts Resolve The Way They Should In the old system

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Diablo II Remake Interview with David Brevik

Posted By: GamerDating - April 27, 2017

Since the announcement of official StarCraft remastering the community has asked "Will Diablo 2 get an official remaster?". Top fansite (I'm sure you guys will remember) Diabloii.net's Xanth interviewed David Brevik and talked about Diablo 2 and the challenges of making a remastered Diablo 2. The pair discuss my favourite mode Hardcore mode and how it was originally designed to be the default mode in Diablo, but decided to

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Get Civilization VI with GamerDating 4 Months Subscription Today!

Posted By: GamerDating - April 24, 2017

The latest spring update for Civilization VI is now available for PC, Mac and Linux players bringing one of the best Civilization games that extra polish we all expect. Included in this huge patch is the harbor balance change, new Persia and Macedon scenario pack, a huge amount of gameplay and balance changes, much needed AI tweaks and research trees amended for an easier gameplay. You can check out the Spring Update details here. If you

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StarCraft and Brood War Patch 1.18 makes it Completely Free!

Posted By: GamerDating - April 19, 2017

Blizzard has hit us with a surprise Patch, Patch 1.18. The new patch has made Starcraft and Brood War now completely free complete with some compatibility fixes for Windows 8, 10, and full screen modes. Last year, Blizzard released a sneaky patch via named 1.17 which would have been the first released patch since 2009, but it never went live, nor public. Instead now, patch 1.18 has come out, the first in 8 years which makes the entire game fre

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DropZone Now Free to Play on Steam

Posted By: GamerDating - April 13, 2017

Dropzone is an action strategy game where you control up to 3 customised giant robots in 15 minute matches. Equip your robots (we call them Rigs) with different weapons, body types, and specialised gear that determine what abilities you bring into a match. The goal of the game is to fight against your opponents in a race to destroy neutral AI-controlled aliens called the Kavash, and deposit the resources they drop into a capture point at the c

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Frostpunk - New City Management Game from This War Is Mine Devs

Posted By: GamerDating - April 11, 2017

Frostpunk is the next heart wrenching game by 11 bit studios, creators of This War of Mine. In Frostpunk you govern the cold last city on earth against the cold frost. A city builder where you use the only resource around, ice, to turn into steam to power your city. Typically of the devs, the gameplay is more about the choices, hardships and horrors you'll have to face in order to ensure humanity survives. Just as This War of Mine teste

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Mount and Blade II: Bannerlord PC Gamer Article Online

Posted By: GamerDating - April 07, 2017

Mount and Blade Warbands is one of the best games available out there, still today. The founders of GamerDating give Warbands the big stamp of approval. We have both sunk endless hours into Mount and Blade: Warbands and we have been super excited for Bannerlords, the eagerly awaited sequel. We saw it last year at GamesCom and it looked amazing, I still walk about with the freebie canvas shoulder bag!  When PC Gamer went over to mee

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Fort Triumph Review

Posted By: Ryan - December 16, 2020

Game

Rarely do I enjoy physics-based gameplay so much.

As 4X, tactics games go, Fort Triumph is a largely enjoyable entry to the genre. Before going into the meat of the review, I want to state something straight away: this is NOT the game for you if you’re interested in a serious, expansive game in the same vein as the XCOM series. If you’re interested in a more light-hearted, but still challenging, take on the genre, this might just be something you want to pick up.

Fort Triumph Gameplay is certainly a treat

From such simple beginnings…

Visually, Fort Triumph is a treat. Lush, almost cartoony visuals are full of vivid colours and everything, for the most part, is easy to distinguish at a glance. The four main character classes are visually distinct from each other and retain enough traits when spread across the various factions that I rarely struggled to tell what abilities an enemy was likely to have at a glance based on previous experience or my knowledge of what my heroes could do.

Both the overworld map, itself full of points of interest, and the tactical map of the quests are easily understood for the most part (importantly it is VERY easy to tell where cover is, the direction of physics abilities and the areas affected by area-of-effect abilities) and cutscenes are presented as easy-to-read text with character portraits indicating the speaker. Unfortunately, the bright art style can contribute to some confusion. Key information, like which enemy unit is currently highlighted or which square is selected for an attack or movement action, can be lost among the visual clash between bright models, animations and gameplay indicators. On more than a few occasions I found myself selecting the wrong target because I didn’t have exactly the right camera angle to tell what I had selected.

You will randomly be treated to close up murder.

Where the visuals aim for a fantasy comic/cartoon feel, the audio is much more traditional fare: rousing action music and evocative weapon/movement sounds. Nothing really stands out as truly impressive, save for perhaps the unsettling spider movement noise, but nothing was a low point either. The music was good, if not particularly memorable.

The same could also be said for the UI and UX of the game. Obviously, there is little room for innovation within both the UI and UX of this style of game and Fort Triumph uses those who went before to great effect. The left-hand side of the screen shows your units, their health and their remaining Action Points (most abilties cost at least one Action Point), the bottom shows the abilities of the currently selected unit and the right-hand side shows the enemies visible to your heroes.

You can click on a unit card to select it and you can hover over enemy cards to see where that particular enemy is, something that is very useful when combined with the fact that the game shows the ‘to hit’ chance of each enemy when an offensive ability is selected, as well as any effects currently active on the units present on the map. Rather, it WOULD be useful if the red highlight the game applies to the unit whose card you are hovering over were easier to see. As hostile units have a red outline when they are behind cover, or otherwise obscured from the camera, the effect used to show the unit tied to that card is too subtle to easily see and I frequently gave up using it mid-quest and manually selected each enemy in turn to find the one I wanted. I also felt that the controls for selecting and using abilities could have been redesigned: a left-click selects an ability, but a right-click activates it. I found myself right-clicking to cancel an ability too often in the opening hours of the game and accidentally consuming the ability. This is, perhaps, entirely down to how my own brain works though, so your mileage may vary.

Fort Triumph steam gameplay showing the mid game

It looks like there is a lot going on here, but it’s easy to pick up on what’s really important.

Not that this really hinders the gameplay in any meaningful way. That is, largely, tried and true 4X, tactics gameplay. A couple of viewers who caught the streams live as I played through the main campaign for this review remarked that it reminded them of the Heroes of Might and Magic series and  a small amount of research revealed that there are similarities. Broadly speaking, the game is split into two distinct portions: the overworld and the quests. The overworld features a large-ish map full of random encounters, decisions to make for rewards and resources, and is played out in a turn-based fashion.

Each ‘turn’ is termed a day and at the start of every week your home base(s) are refilled with new heroes to hire to fill out your adventuring parties (you can have up to three parties of five heroes each). The start of each week also sees the hostile units on the map get stronger. When the player turn is complete, the AI then has a turn in which is claims resources and its own armies/groups move (sometimes absorbing the static units on the map and thus growing stronger). If one of your parties encounters a static unit, one of the enemy’s armies/groups or assaults an opponent’s base, the game switches over to the tactical system described previously.

Fort Triumph xcom fantasy with bodily physics

You’ll find a lot of things like this scattered around the overworld.

The main thing setting the tactical segments of the game apart from other games in the genre are the physics-based effects. Explosives can still destroy walls but more importantly, terrain objects can be manipulated to move cover or, in a more enjoyable manner, flatten enemies. If more tactical considerations are your concern, you can push certain pieces of the environment into enemies to stun them and cause damage, as well as pushing them backwards. It is very possible to chain stun in this way by cannoning enemies into each other/the environment and each class has a way of interacting with the map to unleash physics-based carnage/hilarity. It’s always worth remembering that whatever you can do, the AI can do as well so you should ALWAYS be prepared for one of your units to be stunned at the wrong moment.

This never gets old.

It is also worth noting that you can change the colour palette and name of your characters at any point and that they gain experience for taking part in quests. At certain levels, three abilities are randomly generated (mostly from the class but occasionally those from another class will appear and allow you to make flexible character builds) from which you can choose one, and each ability has a couple of upgrades to unlock when levelling. This results in a flexible character advancement system that means you can make the characters you want to use, rather than be forced into a specific class build. The various buildings available in your home base(s) also unlock passive abilities, but these, somewhat annoyingly, reset between each of the game’s three Acts.

Fort Triumph Character sheet

Whilst you can see your hero’s various ability scores here, you can (more importantly) customise their appearance.

All of the above is framed by a narrative worthy of Sir Terry Pratchett’s Discworld books. This is a game that doesn’t take itself seriously and is full of humorous conversations, oddball characters and moments of reflection that I believe many people would benefit from. The story itself is nothing spectacular, although I would rate it as above average, but its delivery is wonderful and is built around the randomly generated characters in a mostly seamless manner (I remember only one instance of an incorrect pronoun being used). The characters, both player and non-player, are well-written and I genuinely enjoyed every line of dialogue. If the main campaign isn’t your thing, however, you can create skirmishes (both with local co-op and without) to explore the overworld maps and the tactical side of things at your pace without having to follow a narrative. If you choose to do this, you can play as any of the game’s four factions (each of which has access to unique passive abilities), instead of being locked into playing as human characters.

Fort Triumph offering sage advice to help you with your gamedates...  I think?

It’s important to now how to skulk properly.

Aside from the issues explained above, I found little else that affected my enjoyment of the game. It’s reasonably well-polished (the AI made questionable decisions a few times during my playthrough) and I found nothing that seemed to be a bug other than (occasionally) excessively long enemy turns whilst the AI decided what actions to take. There was certainly nothing that put me off returning to Fort Triumph after the 15 or so hours it took beat the main campaign (on Normal difficulty) and I can easily see myself playing many, many hours of the Skirmish mode against bots. At £19.49 on Steam (at the time of writing), I would whole-heartedly say that there is value for money here. Technically the game is endless, but even on the merits of the campaign alone I would say that the variety of difficulty levels, sheer number of ability options and enjoyable writing make the price point perfect.

Where are you going?!

Ultimately, of course, it’s up to you as the reader to make your decision but if you’re looking a fun, light-hearted tactics game with an enjoyable story and enough variety in its factions and enemy types to overlook the annoying soft reset of progression between Acts and the sometimes unclear visual presentation of the gameplay, you will not go wrong by buying Fort Triumph.

In the language of the internet: YEET! But strategically.

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