GamerDating Patch - Advanced Matchmaking!

Posted By: Alex - June 27, 2019

The Advanced Matchmaking system With our new matchmaking update we have completely refactored the way matches are found, idenfied and presented to you. This was a feature delayed slightly from launch, because we wanted to gauge first: How people were interacting with our old system How many people you want to find every day How often you want to be reminded and emailed about having new matches It turns out, you want to meet as m

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Our June rewards for you

Posted By: GamerDating Team - June 14, 2019

Far Cry 5, Stardew Valley, >observer_, We Happy Few and even more of Borderlands 2 (GOTY edition) because you all love it! It's that time again! Each week we add more new games that are available with your subscription. With every first subscription you get to select a game, gift cards or games to bundle with your premium access. This month we've added even more games, restocked some popular choices like Borderlands 2 that seem

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GamerDating Updates - June Quality of Life

Posted By: GamerDating Team - June 03, 2019

June Update is here! This last month has been a busy one with our launch on May 1st, we had 15,000 people sign up in the first day alone with a steady increase since and your passion has not been unnoticed.   We have taken all your feedback, suggestions and bug reports to review to increase your quality of life when using GamerDating.com. As usual, each week, we take your feedback, bug reports and suggestions and plug them into our

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“Press F to Kick Door” - Door Kickers: Action Squad Review

Posted By: Craig - May 24, 2019

Door Kickers: Action Squad is what I imagine life would be like as an actual SWAT officer, only with less respawns and not in 2D side scrolling pixel art.   I want to begin by prefacing that I adore 80s action movies, with the bullets flying, blood splattering and explosions…exploding. So you can understand why I relished the opportunity to review Door Kickers for the site. I watched the trailer and it ticked a lot of boxes for

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Be Grateful, Biatch! How gratitude will reprogram your brain.

Posted By: Silja - May 15, 2019

This morning when I lifted my feet out of my bed I immediately cringed at the cold seeping through the window that was cracked open. Raised in Southern California, I’m no friend of the cold, and instantly my mood went from neutral to Minus 2. Grumbling, I headed to the bathroom to discover my partner had used up the toothpaste and not replaced it. Mood drop to Minus 4. In the kitchen I was confronted with the fact that my smoothie ba

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GamerDating will be your Shield!

Posted By: Alex - May 10, 2019

GamerDating's launch is here and above all, we want you to be safe!   We will be your tank class while you take the role of hero, dps and healer as we take the blows from spam/fakes and bots.   When we made GamerDating one of our core missions was to ensure we had a safe, secure and real place for our users.   We didn't want to create a place for avatars to find other avatars, but real people, real gamers.  

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GamerDating LAUNCH and $50K Giveaway!

Posted By: Alex - May 02, 2019

GamerDating is OUT of BETA! After seven years in beta GamerDating.com, the world’s first dating site dedicated to gamers, finally and formally launches on desktop and mobile web! But the development doesn't stop here. We have matchmaking queues, new email systems, game matches, profile updates and, of course, all improvements based from feedback you all sent in <3 Just as we bundle games into our subscription sig

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GamerDating Launch update is live!

Posted By: Alex - April 29, 2019

Introducing GamerDating.com We're so happy you joined us for Beta and finally we're stepping into the light of release land, and wow there were A LOT OF YOU! Here's to our 130thousanth active user on release!   It's been a-long-time, and no one at GamerDating is going to pretend there hasn't been ups and downs with our project to change the nature of relationships in gaming, but this stuff doesn't happen o

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GamerDating Updates Preview - Advanced Matchmaking, emails & activity labels.

Posted By: GamerDating Team - April 22, 2019

Coming Soon - Advanced Matchmaking, Matchmaking emails and new activity labels. This month we intend to roll out our advanced matching making system. After feedback and user suggestions we are pleased to announce that we have nearly finished our improved system to bring you more opportunities to find your special Player 2. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap.   FINDING YOU M

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Warcraft: Orcs and Humans & Warcraft 2 available on GOG

Posted By: Alex - March 29, 2019

Warcraft: Orcs and Humans & Warcraft 2 Battle.net Edition is now available as a bundle on GOG.com (an its DRM-free). As the upcoming 25th anniversary of Warcraft looms, the community murmurs and we see the real-time strategy classics that started it all, Warcraft: Orcs and Humans and Warcraft II Battle.net Edition, including both the original Tides of Darkness and the Beyond the Dark Portal expansion is now available, DRM-free over at GOG.

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>Observer_ Review

Posted By: Ryan - March 21, 2019

>observer_ is a cyberpunk marvel built on the little stories of its all too human cast. Told through the eyes of KPD officer Daniel Lazarski (voiced by none other than Rutger Hauer himself), >observer_ is a short horror game drenched in the atmosphere one would expect from the minds behind Layers of Fear. The 8 or so hours it took me to complete the main story (as well as some side cases) raised many questions concerning the nature of hu

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Back 4 Blood: Left 4 Dead Devs return with this spiritual successor

Posted By: GamerDating Team - March 18, 2019

Warner Bros. Interactive Entertainment and Turtle Rock Studios today announced Back 4 Blood, from the creators and development team behind Left 4 Dead. Back 4 Blood is designed from the ground-up as an original, premium title and marries the best of what made the co-op zombie shooter so successful with new features and state-of-the-art technology. And yes.... it has PVP! While actual juicy news is limited about Back 4 Blood with no images,

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Popularity killed our email server - Fixed!

Posted By: GamerDating Team - March 14, 2019

Sorry, we had to add this beautiful image from Halo, but we're just so excited about the MCC coming to Steam too! Consider this server report our tribute. Hopefully, we will have our revenge on the covenant for blowing the damn thing up (It wasn't them, we're just a little popular right now - this is great lol). Earlier today our email server clogged up and stopped sending out emails, confirmation emails, notifications and message

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Our March rewards for you

Posted By: GamerDating Team - March 13, 2019

BattleTech, Jurassic World Evolution, War for the Overworld and Company of Heroes 2  to name just a few. It's that time again gamers! Each week we add new games that are available with your subscription. With every first subscription you get to select a game, gift card or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of new games across b

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GamerDating Patch 25th February - Anti-Spam and Bot Tools and General Improvements

Posted By: GamerDating Team - February 25, 2019

Spammers, Bots lose with our new anti-spam system. Huge bug fixes roll out for QoL. So far in 2019 we have rolled out a few stealth bug fixes to address reported bugs, but overall we have been working on fighting the spammers and botters. Each week we take your feedback, bug reports and suggestions and plug them into our roadmap. In the last few months we've been in a full war with spammers, and you can read more about our spam war h

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Our February rewards for you

Posted By: GamerDating Team - February 20, 2019

Fallout 4, Post Scriptum, The Bard's Tale: Remastered and Resnarkled, >observer_ (OBSV) and Vampyr to name just a few. It's that time again gamers! Each week we add new games that are available with your subscription. With every first subscription you get to select a game, gift card or games to bundle with your premium access. This month we've added even more games, restocked some popular choices and added a collection of ne

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Mini Metro - Review

Posted By: Ricky - February 06, 2019

Mini Metro is billed as a strategy game and while there might be some strategy involved it plays more like a sometimes frantic puzzle game. With many game modes and a variety of maps this charmingly simple game will provide entertainment for your own train journeys. Visuals The first thing you’ll notice is that Mini Metro is graphically simple; a small pallet of flat colours and icons keep it crisp and clear. At times however the u

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Mages of Mystralia - Review

Posted By: Jennifer - February 01, 2019

Sassy spell books, grumpy mentors, and goblins galore. Welcome to Mystralia! Mages of Mystralia is a bright, colourful single-player adventure, with an engaging story, memorable characters and tricky puzzles that challenge the player to think creatively. Join Zia, a novice mage in a world where magic is outlawed, as she sets out on an epic quest to learn more about her gift and save Mystralia from the forces of evil.   Combining the ta

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Battlefleet Gothic: Armada 2 - Grim Dark Review

Posted By: Dan - January 26, 2019

As a twenty year fan of the Warhammer 40k universe, It was with great pleasure and excitement that I was recently offered the chance to write a review on the upcoming release of Battlefleet Gothic: Armada 2. Whilst I never had the pleasure of playing the tabletop version of Battlefleet Gothic, the upcoming PC game is, as expected set in the same rich, gritty dark and terrifying universe as the parent tabletop miniature wargame from which it evolv

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Book of Demons - Papercuts and Dungeon Runs - Review

Posted By: Lily - January 18, 2019

Book of Demons, Smarter than the Average ARPG Recently out of early access (December 13th). Book of demons is an interesting take on the hack and slash genre, where equipment, spells and abilities come in the form of upgradable cards that you find as treasure as you progress through the game. This mix of deck building, hack and slash and roguelike elements gives Book of Demons its unique selling point. The story sees yourself, a veteran ad

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Kingdom Come: Delivered in full - Review

Posted By: Dan - September 24, 2018

Game

Three weeks ago I played Kingdom Come: Deliverance, an open world RPG from the fledging Warhorse Studios with the unique selling point of being true to medieval history in every detail, complete with clothing, armour, weapons and locations of the time. Having a passion for all things medieval, I was eager to jump right in. The game is set in Bohemia in 1403AD, and much of the action is centred around the city of Rattay (modern day Rataje nad Sázavou, in the Czech Republic).

The game begins in the mining community of Skalitz, and you are Henry, the only son of a local blacksmith and swordsmith. The game wastes no time in sending you on your first quests, easing you in with simple errands for your father, such as acquiring him coal for his forge, a flagon of cold ale and recovering a debt from a local villager. The third of these errands will invariably lead you to your first fist fight. At first glance, the unarmed combat can seem a little sluggish, however, there is a very palpable element of skill and patience involved. Playing your cards right, you can overcome opponents who are much more skilled in this regard than yourself. Timing your blocks, strikes and dodges is key, and unlike many other open-world RPGs of the age, fist fighting is not a simple matter of walking up to your opponent and repeatedly pressing the attack button until he (or you) fall over.



In what may seem at first something of a cliche, the game is kicked off proper when a large army of Cuman soldiers (That’s Cuman not Human, no undead here – ed) appears on the horizon and sacks the town of Skalitz, forcing young Henry to flee for his life. Henry shortly afterwards feels compelled to return to the village to give the slaughtered inhabitants a Christian burial. Whilst this may seem like an oft-used starting point for many young hero's adventure in fantasy and historical fiction alike, the return to Skalitz after the raid is one of the most moving scenes I have experienced in gaming in quite some time. The scenes expertly use music and camera angles in a powerfully moving way so much so that I could not help but been drawn into feeling that what had befallen Henry and his town was now a very personal matter to me indeed. It is at this point the open world of Kingdom Come: Deliverance becomes fully accessible.

You find yourself in Rattay, a sprawling town in the South Eastern corner of the region, along with the handful of refugees that also escaped the destruction of Skalitz. Apart from the benevolence of a few local nobles, who will set you on the path of your main quest, you are now utterly alone in the world. Money is scarce, and as one would expect in an authentic medieval world, not necessarily easily earned by honest means. Whilst this may not seem an overly concerning issue at the start of a game, it soon becomes apparent that Henry needs to eat, he needs a place to sleep and in addition, needs to keep clean if people are to treat him with any level of respect in conversation. Clothes and shoes wear down with constant use and must be repaired to remain in good order. I found my need for money pressing, and, like so many people throughout history I found myself drawn towards a life of crime to feed and clothe Henry.



As one might expect, despite the severe judicial system of the Middle Ages, there was no shortage of underhand jobs on offer from the less savoury inhabitants of Rattaye. I had initially intended to play Henry as an upstanding warrior, however, the rewards of crime were almost irresistible and at this point, employing stealth and deception became one of the most satisfying and rewarding aspects of the game for me. The clothing Henry wears affects how much attention will be paid to him by other people, including guards and nobles. Naturally, darker clothes reduce Henry's visibility when lurking in the shadows and the type of shoes he wears along with any armour will affect how much noise he makes when he moves. I quickly secured myself a dark jacket and soft leather boots for the nights of crime ahead.

To my delight, initially almost everything was worth stealing. In the Middle Ages, everything was handmade, and very little was wasted and as such items of food, clothing, books, everything had value to someone. This was a refreshing change from the endless barrels of pointless potatoes in Skyrim and Oblivion. Naturally, the items with the highest value were items such as swords. Even the humblest sword is worth a respectable sum, true to history. There were of course, occasions I was caught. I absolutely love the way people react to you as a criminal. They will either call for the guards or attack you, depending on their personality and social station. The best course of action is, of course, to immediately flee the area. If you return to the scene of the crime later, guards will attempt to recognise you. After a period of time has passed(or you have paid your fines) you can return to an area safely. Beware though, if you are a wanted man, even other locals will refuse to speak to such an outlaw unless you pay them handsomely first. This can make it difficult to proceed with quests if you are a particularly notorious criminal.



I found myself swindled by the local executioner. Annoyed by the cheek of the man I punched him. To my horror, I realised the man had a sword sheathed at his hip, however, he did not draw it. I soon realised, that the executioner did not want to escalate the situation any more than I did, and as long as  I did not draw a weapon myself, the fight would remain a fist fight. I came to realise that this applied to most characters within the game, some attackers even surrendering or running away as soon as you draw a weapon.

I found this element of the AI both refreshing and exciting. It made the people you interact with feel like individuals, with their own personalities and motives. Similarly, in any given engagement you can attempt to surrender yourself if the fight is against you. Depending on the motives and personality of the character you are surrendering to, they may or may not accept your surrender, and even if they do, there may be conditions. Surrendering to a guard will result in being forced to pay a fine or being dragged to jail, surrendering to a bandit may result in him forcing you to hand over all of your money and possessions. Of course, there are those who simply want to see you dead no matter what.



Combat

The combat system, by all appearances, looks beautiful. it involves attacking your opponent from different directions in a manner similar to Ubisoft's For Honor (2017), and combining attacks from different directions to form combos. Unfortunately, combos are incredibly difficult to perform and are often completely unnecessary to win fights. Combos are rendered almost redundant for two main reasons; The armed combat system includes a blocking feature where pressing the block button will block an attack no matter which direction your assailant strikes from. Holding the block button down constantly is ineffective, however, to block effectively, the player must press the block button as the enemy's strike is about to land.

If a perfect block is executed, the character will often perform a riposte, knocking the opponent off balance and causing some damage. Of course, AI characters can also do this and they do, frequently. When a perfect block is performed it interrupts any attempt at a combo you might have been making, and as combos are always made up of at least three attacks, it is almost guaranteed that an opponent will execute a perfect block on your second, if not your first strike. The second reason combos are somewhat redundant is because of the inclusion of a combat mechanic called 'clinching'. If you approach an opponent and hold down the attack button, you will lock weapons with him and attempt to overpower him by repeatedly pressing the attack button. If successful, the opponent is forced back and distracted long enough for you to strike him a deadly blow. beating your opponent in a clinch two to three times is a simple and sure fire way to defeat just about any opponent, no combos required.



The mechanics for wearing armour are a refreshing change from the various armour class systems employed by RPGs over the years. Whilst there is a numerical value to each location on your body armour is worn, you can be fairly confident that if you are wearing plate armour of any kind, you are not likely to suffer injury from anything less than a heavy axe or warhammer, and the only danger comes from running out of stamina. Running out of stamina in combat is deadly, as at this point you can no longer block an attack and it will always bypass your armour to some extent. If this occurs and you are surrounded you may as well put down the controller. This adds an element of realism to the combat that is again, refreshing when compared to other first person RPGs of our age.

As one would expect from this kind of open world RPG, Kingdom Come: Deliverance is choc-a-bloc with side quests. From stealing horses, to hunting down heretics to poaching game for refugees, there is no shortage of activities to keep Henry and you occupied. Quest givers are clearly marked by a star  on the map, so if you find yourself at a loose end, another job is never too far away.



Aesthetically, Kingdom Come: Deliverance is simply beautiful, even on console. The attention to detail in clothing, terrain, cities and even forests is breathtaking. The world map, the menus, the inventory screen and books Henry can find and read (when he learns how!) are awash with glorious 15th century artwork, bright, colourful and quintessentially medieval. The soundtrack ranges from the jovial to the sorrowful, depending on where you are and what you're doing at the time. There are occasions where you can find yourself slowing your horse to a trot to appreciate a glorious sunrise couple with the beautiful in game music playing on a quiet dawn. There is a large enough cast of voice actors to make conversation feel like you are talking to a different person each time, an issue often encountered most notably in Bethesda titles, where the same distinctive voice actors can be heard over and over again for different key NPCs. Interestingly, the accents of the NPCs are incredibly varied. There are English, Australians, Scottish, Germans, Americans and more amongst the voice cast. I can not put my finger on why, but despite this being Bohemia in 1403AD, it somehow works.

Setbacks?

Kingdom Come: Deliverance is not without it's problems, however. Regrettably, they are many, severe and often immersion breaking. The game is plagued by incredibly long loading times, often forcing the player to watch the entire cinematic before even reaching the main menu. This is tolerable in comparison to the in game loading times. Forests and countryside tend to load perfectly as you move through them, however large cities, such as Ratty itself, and the Monastery city of Sasau later in the game are an absolute nightmare, especially if attempting to ride a horse through them. Entire sections of the city can be missing from the screen when you physically reach them, often forcing you to wait a few moments whilst the scenery almost magically pops into existence around you. This can be particularly infuriating when crossing a river, as you cannot see the bridge that you know is there, or when riding through a field and a fence suddenly spawns in front of your horse bringing you to an abrupt halt. i have been playing on console however and it is possible that by playing on PC with the game installed on to a solid state drive will rectify a lot of these problems. What a solid state drive will not rectify however, are the clipping issues. Much of the armour in the game and many items of clothing clip severely with other items of armour or clothing a character is wearing. This applies to both the player character and NPCs.

I bought myself a 'grand bascinet', a type of high tier fully enclosed helmet, and I can tell you it was not cheap. Imagine my frustration when I equipped it to find that every time Henry entered a conversation with an NPC, the padded arming cap he wears beneath the helm could be quite clearly seen poking out through the back of the helmet. this is but one example, you will frequently see, as you walk around the game world sections of clothing missing from NPC's costumes, and other parts clipping into each other. I had hoped six months after realease of the game some of these issues would have been fixed, however as  I understand it, many other more serious issues have been the focus of Warhorse Studios since the game's release. So far I have only encountered one bugged side quest, though credit where it is due, there was a simple if unsatisfying workaround to it. There have been a couple of other minor issues such as opponents simply putting their weapons away and attempting to walk off during a fight, but these were only mildly inconvenient. Most bugs and glitches are purely cosmetic. The only other main irritation I have with the game as a whole is Henry's tendency to get 'stuck' on very minor terrain features, such as small rocks, a log in the path or a fence post.

Overview

For all this though, I have not been able to put Kingdom Come: Deliverance down since I bought it, and considering I rapidly grew bored of Skyrim, and found many elements of Fallout 4 dull, I feel that for me, that sets this title apart from others of a similar nature. With a little more polish this game and any sequels that Warhorse Studios may release have the potential to become absolute masterpieces.

And for a crowd-funded game from an almost unheard of developer, that ain't half bad.
 

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