Mafia 3 Launch Trailer, 30FPS and Mafia 2 Available with GamerDating

Posted By: GamerDating - October 07, 2016

Mafia III has launched and the series has progressed further along the timeline, now set in 1968 after Vietnam. It follows Lincoln Clay who knows this truth: family isn’t who you’re born with, it’s who you die for. Now back home in New Bordeaux, Lincoln is set on escaping a criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on th

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Stardew Valley Update 1.1 - The One Man Dev Does It Again

Posted By: GamerDating - October 04, 2016

Stardew Valley is an open ended country life RPG. It involves you, a city character come to the countryside to build up a farm. It features energy management, weather, seasons, relationships and is much more exciting than I've made it sound. You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Can you learn to live off the

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Amazon Game Studios Reveal Breakaway

Posted By: GamerDating - September 30, 2016

Breakaway is one of three games announced at this pre-TwitchCon reveal by Amazon. The idea behind the games are to incorporate Twitch into games, enabling content creators and broadcasters to interact with their viewers in a unique and supported way. Breakaway is a 4v4 moba with elements of rugby intwined. Multiple characters (Anne Bonny, Spartacus, Black Knight) with unique abilities. These characters are split in

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Minecraft Will Be The First Crossplay Game Between Xbox One And Ps4

Posted By: GamerDating - September 27, 2016

Minecraft has released a nice steady amount of information these last few days. Information about Minecon patch notes on the stream sharing new information on blocks, mobs, items and generation.  In addition the new Minecraft Realms for PC and Mac gives you even more control over your world and how you play and your friends up to 10 people. Start fresh on a brand-new world, upload an existing map, or get inspired by one of ou

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Rocket League Introduce Aquadome!

Posted By: GamerDating - September 22, 2016

Rocket League is at it again, and this October, they are releasing a brand new arena (for free of course) themed around the Ocean at the bottom of the sea. In addition Rocket League are introducing two premium aquatic-themed Battle-Cars, Triton and Proteus (USD $1.99 DLC) which will be available alongside the aquadome release.     Inspired by the seven seas, the creatures beneath the waves, and the machines we use to

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Star Wars Battlefront Death Star Launches Today

Posted By: GamerDating - September 20, 2016

The Death Star Expansion Pack takes the battle to space with a new game mode along with Chewbacca, Bossk and a collection of new weapons and powerups. Today those early DLC earns will have access, 2 weeks before everyone else, to the new DLC including space battles. “That’s no moon!” One of the deadliest weapons in the galaxy makes its debut in the Star Wars™ Battlefront™ Death Star digital expansion. Ta

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My First Date Was a Video Game - Relationship Stories

Posted By: Guest Writer - Emily Toye - September 15, 2016

You know that you’ve struck gold with someone when the first date they take you on is in a video game. I’ve been a gamer for most of my life, discovering new titles and series in the PC gaming area, as well as dabbling in a few console games here and there. Gaming is a big part of my life and it is a goal of mine to work in the gaming music industry. So I thought it would be perfect to have a Player 2 who also had a similar level o

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Battlefield 4 Opens All Expansions for Free - Road to Battlefield 1

Posted By: GamerDating - September 15, 2016

Battlefield™ 1 is coming next month, and DICE have decided to encourage some love by keeping the action going in Battlefield 4™ and Battlefield™ Hardline. For the past few months they've been giving away previously released expansion packs for both games to anyone playing on Xbox One, Xbox 360, Origin for PC, PlayStation 4, and PlayStation 3. There are also new Community Missions and a whole lot more to get ex

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FIFA 17 Demo Release Date

Posted By: GamerDating - September 12, 2016

The EA SPORTS™ FIFA 17 Demo will be released on September 13 on Xbox One, Playstation 4, and PC. This will be your first chance to experience The Journey and Own Every Moment with FIFA 17 Gameplay before the game launches on September 27.  You'll be able to experience a live story journey featuring Alex Hunter. The demo will limit your experience to Manchester United. While matches load the demo will feature 4 single

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Pokémon Sun and Pokémon Moon Will Take Place During Different Times of Day

Posted By: GamerDating - September 07, 2016

Pokémon revealed in the Japanese trailer and following English trailer that Sun and Moon will have towns progressing through the day, evening and night cycle. In addition the Moon and Sun versions of Pokémon will start with adjusted times of 12 hours: The two worlds of Pokémon Sun and Pokémon Moonare 12 hours apart and are tied to the actual time in real life. Pokémon Sun op

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Eve Online Introduces Free 2 Play Version

Posted By: GamerDating - September 02, 2016

CCP Developers, arguably the best developers of the best sandbox game, Eve Online, have announced a new type of gameplay experience. While not strictly Free 2 Play, the new clone system introduces a limited access game experience.  The full normal subscribed experience is still available and is known as the Omega Clone State. The new limited un-subscribed experience limits you to tech one Frigates, Destroyer and Cruisers allowing a

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Battlefield 1 Open Beta Kicks Off

Posted By: GamerDating - August 30, 2016

Battlefield 1 will be entering an open beta phase on August 31 for PS4, Xbox One, and PC. Dice has not yet confirmed when the beta will finish. Confirmed on the Battlefield Twitter account earlier today, players on the PS4 won't need a PS Plus subscription. Xbox One players will need to have Xbox Live Gold for multiplayer.  Those who signed up for the free Battlefield Insider program will receive codes to start playing a day e

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Titanfall 2 Developers Respond To Feedback

Posted By: GamerDating - August 25, 2016

Titanfall 2 hit the PS4 and Xbone last weekend as the mutliplayer tech test was released and the criticism just did not stop rolling in. Titans are harder to get, and they aren't as powerful or fun. Taking down Titans isn't as interesting or fun with the tier step approach. The AI soldiers have been removed from most game types, removing that elite feel. The mobility options feel more limited and feel slower due to the map design.&nb

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Rocket League Season 2 Kicking Off - Get In With GamerDating!

Posted By: GamerDating - August 22, 2016

A few weeks ago the first Rocket League Championship Series came to a close with over one million viewers tuning in to watch. The next season is ready to kick off but with new changes and we at GamerDating have you covered. A perfect time to grab Rocket League! Rocket League Season 2 will have a streamlined process. Gone will be the two-split system and the weighted points, and moving to something a little more standard. He

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World of Warcraft 7.1 Legion Patch: Return to Karazhan!

Posted By: GamerDating - August 18, 2016

Gamescon keeps on giving, as livestreamer Slootbag had a small interview with Ion Hazikostas about the first patch for Legion. Patch 7.1 will be titled Return to Karazhan and it will hit the PTR shortly after Legion releases featuring: Karazhan will be a large 5-man dungeon, almost a 5-player raid with 9+ bosses. The old raid will still remain, they do not want to remove that piece of history from the game. A small raid between

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High Bandwidth Servers Rollout In Progress

Posted By: GamerDating - August 15, 2016

Overwatch launched with a very low 21 updates per second, one of the lowest in the FPS competitive scene. Blizzard responded with introducing a custom mode game with 63 updates per second which was met with a fairly good response. Now this has now been announced as the standard for all and will be rolled out over the next few weeks..  In Overwatch, our high bandwidth option adjusts the game’s client update rate (the freq

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Witcher 3 Game of the Year Edition Release Date Announced

Posted By: GamerDating - August 11, 2016

CD Projekt Red has confirmed the release date for The Witcher 3: Wild Hunt - Game of the Year Edition as 30th August. The Witcher 3: Wild Hunt Game of the Year edition brings together the base game and all the additional content released to date. Hinting that the package comes with the expansions Hearts of Stone and Blood and Wine. Also reportedly included in the bundle are the 16 free DLC offerings that CD Projek

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Dota 2 - The International 2016 Starts With $20,000,000 Prize Pool

Posted By: GamerDating - August 09, 2016

Yesterday the main event day 1 kicked off, DOTA 2's main major tournament with daily matches till the 13th August. The International - Main Event is at the Key Arena in Seattle, with a HUGE $20,148,430 prize pool. Meaning the first prize will be taking just under $9.000.000 for the first place spot. Check out the prizepool here. The first BO3 matches yesterday kicked off with OG and MVP Phoneix. The matches are

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Evolve Stage 2 (F2P) Release: Quantum Caira

Posted By: GamerDating - August 04, 2016

Evolve Stage 2 Beta, Free 2 Play was launched and has had a spike of players return as Turtle Rock Studio announce 1 million players jumping on and hunter, or monstering their way to success. While only on PC, Turtle Rock have confirmed that once the beta period is over on the PC, they'll roll out the Free 2 Play version to consoles. A new patch was release today, announcing the patch "Shear Madness: Quantum Caira" T

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Olympic Themed Overwatch Skins

Posted By: GamerDating - August 02, 2016

Olympic themed Overwatch skins were leaked today on Reddit, with a line of text which has sparked questions from all. "There are more than 90 Summer Games items to collect -- they're not available to purchase with in-game credits...Loot Boxes are the only way to get them! The Olympic themed skins are available only for a short period of time, and you can only earn them by opening Loot Boxes, in which you have a random

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Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

Game

It has beauty, it has grace, it will punch you in the face.

 

Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review.

Vibrant colours and a clearly defined palette help to distinguish all of the game's many areas from each other, as well as distinguishing a unique art style. The almost complete lack of spot colouring (specifically white) meant that it was a rare occasion indeed when I lost track of Ori among everything else on screen. Speaking of such, there were instances where foreground elements obscured my view of what was going on for few moments and only a handful where all of the on-screen particle effects taxed my ability to keep up with what was going on, although I do admit to having a problem with being easily overstimulated visually.

The UI, such as it is, is a minimalist wonder. Health and energy are displayed at the bottom of the screen in an easy to read manner, the abilities assigned to shortcuts are displayed between the two, and your money-equivalent flashes up when you collect it but fades from view when not needed, allowing you to fully lose yourself in the aforementioned painting-like backgrounds. All of this is set to a wonderful, extremely emotive score. Seriously, this is a game where the OST is better than the moment-to-moment gameplay and you owe it to yourself to check out the music if nothing else.

 

I kept getting lost in the background art. Hopefully, you can see why.

 

Obviously, graphics and audio aren’t everything when it comes to gaming and no review is complete without actually mentioning the gameplay itself. As I opened with, Ori and the Will of the Wisps is a metroidvania-style game with all that that entails: platforming, backtracking, puzzle-solving and combat. The map itself felt big without being too big and easily the standout feature for me was the ease of movement. I’m a sucker for games which just feel good to move around in and, even from the start, Ori was fluid and responsive to control.

I should re-iterate I was playing with a controller but there is enough care put into the rest of the game that I imagine keyboard controls to feel equally as fluid.

For this entry into the series, Ori is no longer alone. A large cast of supporting characters have been added, each one lovingly designed and animated. Whilst most belong to a cat-like species called the Moki, there is enough variety that remembering who wants which item for a side-quest doesn’t become a problem. There are a decent amount of side-quests, from rebuilding a village to a game-long trade-quest, each of which brings a different part of the world to life in the two or three text boxes that scroll through the start and the end of the quest. At their core though, all of these quests boil down to ‘ go and find something for me’, albeit pointing you in shadowed corners of the gorgeous map.

 

They aren’t asking for much, are they?

 

On top of the amazing movement, the game boasts an impressive amount of customisation in the form of many upgradable ‘shards’ which can be equipped through one of the game’s three (gorgeous) menus. You start out being able to equip only three, but can increase this capacity through optional combat arenas, and each modifies your playstyle in some way: for example, one offers reduced damage whilst another (which feels almost mandatory) offers a triple jump. At no point did I feel like I was forced into a certain loadout though.

 

This brings me onto combat and puzzle-solving. I played through on Easy for the first time. I’m not familiar with the genre and I wanted to complete the entire game without getting frustrated, but I did go back and play the opening hours on Normal and I’ll tell you now, after the halfway point Easy is VERY easy. If you’ve found many of the health and energy upgrades you’ll be able to tank boss fights (all of which are pleasantly varied) easily and the only real dangers will be instant-kill areas (although the game does tell you when your timer is running out and it is about to kill you). Normal is a nice challenge requiring some thought about in-combat movement and attack choices (sword, hammer, bow etc.) and is how I will play the game for any future playthroughs.

 

A beautiful game for this Ori sequel

 

The puzzles themselves were… okay. At no point did I feel like I couldn’t complete one, but several times it seemed possible to solve a puzzle in a variety of ways only to realise that I had been overthinking it because the game hadn’t taught me, or wasn’t even hinting at, the actual solution. Several times the breakable wall textures changed, or I was called upon to use one specific ability to interact with objects with no real clue as to which ability it was short of trying everything.

It was during some of the platforming puzzles where I got most frustrated as the fluid controls proved themselves to be too loose and led to me having to complete the lengthy puzzle set-up over and over again. Also, be warned that the latter half of the game has many, MANY spike pits that it is VERY difficult to leave if you happen to end up in them.

 

Some of the early game puzzles, like this one, are classics. Later ones are not.



These two things, long reset times for puzzles and inescapable spike pits, are my main niggles. Sure, I encountered some bugs and glitches, but what game launches without them these days? Nothing I encountered was game breaking, mostly confined to visual problems with animations and, on one occasion, an extended hitbox on a climbable object, with the most annoying thing being the lag when opening the map after I’d filled in a lot of it. Nothing here is problematic though and those things I did find were mild annoyances at worst and nothing really to complain about.

You can even get a plushie now

What I did like, in terms of polish, was the option to leave the escape sequences that Ori and the Blind Forest was famous for. These are prolonged chase segments of tight platforming that, if you slow down too much, will kill you and send you back to the start. I never felt the need to abandon the challenge, but I appreciated the option to back out and return later after exploring the map a bit more.

That’s really the nub of the problem here for me. I think the game is pretty well priced at £24.99 on Windows and Xbox One, and there is enough content to bring me back for more (mostly to try out different shard combinations) but I would dearly hope that by the time I come back to it those minor annoyances are ironed out because taken as a whole they did detract from the game.

 

You can also grab this beautiful art on Xbox Pass if you are that way inclined.

 

This is a game where the art style, soundtrack and (largely) well-written narrative set-up an atmosphere of wistful melancholy but where the puzzles/environmental design, challenging combat (on Normal and with nothing at the start of the game, at least) and brutal escape sequences yank you out of that and replace it with a teeth-grinding frustration.

If you want a largely enjoyable, 10–15-hour game that is both a visual and auditory treat, I would say check this out; but be wary of the obscure/missing environmental clues and tedious puzzle design.

Ori and the Will of the Wisps release date was 11 March 2020, so you can get playing now on Switch, Steam or Xbox.

 

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