Capcom Officially Announces Resident Evil 2 Remake

Posted By: GamerDating Team - August 12, 2015

Capcom announced that their classic survival horror game, Resident Evil 2, is being remade via their official YouTube channel.  The remake is being produced by Yoshiaki Hirabayashi, the producer behind this year's Resident Evil HD Remake and host to the announcement video.  There is no word on when it will release.  Formats for the game have not been announced, but we are expecting it to come to PlayStation 4, Xbox One and PC.

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70% OFF GamerDating Gold Membership with MadOrc!

Posted By: Gamerdating Team - August 12, 2015

Hey gamers! Have you been waiting for a “perfect time” to get 12 months membership? Love can be hard to find and there really isn’t a “right” time to start the search. We understand that the quest can be daunting in many ways so we’ve teamed up with the hoard at MadOrc to offer a special deal: For one week, only through MadOrc, you can get a 12 month membership on GamerDating for $19.95.  The

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CoD:Black Ops III Multiplayer Beta Access

Posted By: GamerDating Team - August 11, 2015

Anyone who has a PlayStation 4 and just can’t wait for the November 6th release of Call of Duty: Black Ops III needs to mark August 19th in their calendar.  The official Call of Duty YouTube channel released a trailer today revealing that those who preorder the game will begin to get access to the multiplayer beta in just a little over a week.  Beta access for Xbox One and PC players will open on August 26th.  

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Leagues Coming to Guild Wars 2

Posted By: GamerDating Team - August 10, 2015

ArenaNet announced during the Guild Wars 2: World Tournament Series at Gamescom that seasonal PvP leagues are coming to Heart of Thorns.  Today, John Corpening of AreaNet released the official blog post with the details.  From the post: In Guild Wars 2: Heart of Thorns™, PvP will have regular league seasons. During a season, players begin in the starter division and earn their way up to the next by de

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Battleborn Release Date Announced

Posted By: GamerDating Team - August 07, 2015

2K announced that their new hero-shooter, Battleborn, will come to PlayStation 4, Xbox One, and Windows PC on February 9, 2016 at Gamescom today.  They also shared four new playable characters:  Ambra, Melka, Rayna and Benedict.  Check out the official trailer on YouTube. From the Battleborn website: Set in the distant future, Battleborn is a first-person shooter from the creators of Borderlands featuring 25 unique pla

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New WoW Expansion Announced

Posted By: GamerDating Team - August 06, 2015

Blizzard announced a new World of Warcraft expansion at GamesCom today.  For many, this expansion brings things they have been waiting for.  From battle.net: The Tomb of Sargeras has been reopened, and the demons of the Burning Legion pour into our world. Their full, terrifying might is fixed on summoning the Dark Titan to Azeroth—and they’ve already located the key to his return. With the Alliance and Horde devastat

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EA Trailers Released at Gamescom

Posted By: GamerDating Team - August 05, 2015

EA released gameplay footage from some of their most anticipated games at Gamescom today.   We got our first look at Mirror’s Edge Catalyst, the anticipated prequel to the franchise.  The environment looks amazing and the gameplay fast as Faith scales her way into a secret laboratory to find a pretty creepy looking guy has beaten her to her goal.  We will have to wait until the end of February to find out what he was doing

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Halo Wars 2 Coming in Fall of 2016

Posted By: GamerDating Team - August 04, 2015

Halo Wars 2, a sequel to the Ensemble Studios 2009 real time strategy game, will be released in fall of 2016 for Xbox One and Windows 10.   The Creative Assembly, best known for the Total War series (we are all STOKED for Total War: Warhammer), will be developing this new game which gives us confidence that it will be an awesome RTS.  Check out the release trailer on the Xbox YouTube channel. Interesting that it says Windows 10 sp

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Trailer Released for Everybody's Gone to the Rapture

Posted By: Melissa - August 03, 2015

The trailer for Everybody’s Gone to the Rapture was released by The Chinese Room today (check it out here) and I have been sucked into another reason to buy a PlayStation 4.  The story is set in a post-apocalypse nightmare that looks like it will have some twisted surprises.  This is a studio known for survival horror, so I’m expecting long nights of adrenaline after the August 11 release. The website for the game is fill

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New Battlefield Title Coming in 2016

Posted By: GamerDating Team - July 31, 2015

While in a call with investors, Blake Jorgensen, EA’s CFO confirmed a new Battlefield game coming next year. "What we've said is that our intention over the next couple of years is to have a first-person shooter as one of the core titles. This year, obviously, it's Star Wars Battlefront. Next year, it's another Battlefield title.” The last game in the franchise was Battlefield Hardline released in March of t

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Terraria coming to Wii U and 3DS

Posted By: GamerDating Team - July 30, 2015

505 Games and Re-Logic announced today that they will be releasing Terraria, the 2D action-adventure sandbox, for Wii U and 3DS in early 2016.  They promise more information as the release date draws closer, but have shared the artwork for the new boxes.  The post on their forum also teases the possibilities of the dual screen interface. Terraria was originally released for Windows in 2011 and has spread on to most platforms since.&n

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Big Update Coming for Super Smash Bros. July 31

Posted By: GamerDating Team - July 29, 2015

Nintendo confirmed today that there will be a massive update for Super Smash Bros. on Wii U coming at the end of the month.   Tourney mode will launch and along with it, YouTube replay uploads.  There are two categories to compete in:  Community Tourneys which have players compete for top scores in a certain amount of time and Regular Tourneys which have their own rules and only happen at certain times. There is also new DLC

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Square Enix Starts My Week Right - Announcements and Trailers

Posted By: Melissa - July 28, 2015

Life is Strange got a new installment, Episode 4: Darkroom.  I haven’t had a chance to play it yet  as it just came out today but have been giddily rewatching the trailer.  It isn’t often that I see a game like this, an episodic interactive graphic adventure, that I actually want to play through but the story has me intrigued.  Add time travel to about anything and I’m probably going to play or watch it. 

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Help the Heart of Gaming

Posted By: Melissa - July 24, 2015

Hey gamers, I saw this story on reddit and I’m asking you to join in helping. The Heart of Gaming started by rescuing arcade cabinets from closing venues in London.  Located in North Acton, the community lovingly calls it 'HoG’ and it is considered the last dedicated video game arcade in London.  This is a place bringing gamers together.  Fellow gamers, this gamer run business was broken into and burglari

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Life is Strange: Episode 4 - Darkroom

Posted By: GamerDating Team - July 23, 2015

The trailer for the fourth episode of Life is Strange was released today (view it here) and things are getting dark.  Not that bathroom murders and creepers drugging under age girls wasn’t dark, but as Max gets closer to finding out what happened to Rachel Amber, the storm from her nightmare nears.  Somehow, we don’t think this is your typical tornado.  Episode 4 - Dark Room will be available for download on July 2

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Leoric Being Added to HotS - Trailer

Posted By: GamerDating Team - July 21, 2015

Leoric, The Skeleton King, from the Diablo franchise will be the next hero added to Blizzard’s MOBA Heroes of the Storm.  The trailer they released is a little cheeky, check it out. From the Heroes of the Storm Wiki: Leoric is a slow moving front-line warrior that never truly dies, haunting the battlefield as a ghost before reforming on the field.    

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Odin Sphere gets an HD remake

Posted By: Melissa - July 20, 2015

Atlus and Vanillaware have announced Odin Sphere: Leiftrasir, an HD remake they claim will be very different from a typical remaster.  This new game will still be a 2d side scroller but there will be new bosses and evolved gameplay along with the usual graphics updates.  It also looks like there is a ‘Classic Mode’.  The trailer is in Japanese, but well worth the watch. Odin Sphere: Leiftrasir will be out next Januar

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Capcom makes big announcements about Street Fighter V

Posted By: Melissa - July 20, 2015

As rumored, Capcom made some big announcements at the EVO 2015 Street Fighter V panel.   Street Fighter V will feature a service-based approach with their post-launch content.  From  PlayStation.Blog:     1    The initial release is the only disc you will ever need to own     2    All balance and system adjustments will be available for free     

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GameCraft: Self Screen-Printed Pillows

Posted By: Melissa - July 18, 2015

Hi Gamers! Recently, Jordan and I moved into a new house without roommates.  It is kind of strange having a quiet house where the only messes are our own.  We are determined to make our house somewhere my parents will visit and lets be real, I want them to be impressed.  To me, it is about the little touches, details, that make all the difference.  Right out of college, when I was cardboard box furniture poor, I learned tha

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EVO 2015 is Underway - Twitch Stream Links

Posted By: Melissa - July 18, 2015

This weekend is ridiculously hot.  The kind of hot that I just don’t want to be a good Oregonian and go hiking or biking or anything that involves the outside.  We instead opt to lay in front of the air conditioning and play video games.  The Evolution Championship Series (Evo for short) in Las Vegas is happening this weekend and we are in the mood for some fighting games.  Maybe it is also the heat.  I might get a

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Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

Game

It has beauty, it has grace, it will punch you in the face.

 

Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review.

Vibrant colours and a clearly defined palette help to distinguish all of the game's many areas from each other, as well as distinguishing a unique art style. The almost complete lack of spot colouring (specifically white) meant that it was a rare occasion indeed when I lost track of Ori among everything else on screen. Speaking of such, there were instances where foreground elements obscured my view of what was going on for few moments and only a handful where all of the on-screen particle effects taxed my ability to keep up with what was going on, although I do admit to having a problem with being easily overstimulated visually.

The UI, such as it is, is a minimalist wonder. Health and energy are displayed at the bottom of the screen in an easy to read manner, the abilities assigned to shortcuts are displayed between the two, and your money-equivalent flashes up when you collect it but fades from view when not needed, allowing you to fully lose yourself in the aforementioned painting-like backgrounds. All of this is set to a wonderful, extremely emotive score. Seriously, this is a game where the OST is better than the moment-to-moment gameplay and you owe it to yourself to check out the music if nothing else.

 

I kept getting lost in the background art. Hopefully, you can see why.

 

Obviously, graphics and audio aren’t everything when it comes to gaming and no review is complete without actually mentioning the gameplay itself. As I opened with, Ori and the Will of the Wisps is a metroidvania-style game with all that that entails: platforming, backtracking, puzzle-solving and combat. The map itself felt big without being too big and easily the standout feature for me was the ease of movement. I’m a sucker for games which just feel good to move around in and, even from the start, Ori was fluid and responsive to control.

I should re-iterate I was playing with a controller but there is enough care put into the rest of the game that I imagine keyboard controls to feel equally as fluid.

For this entry into the series, Ori is no longer alone. A large cast of supporting characters have been added, each one lovingly designed and animated. Whilst most belong to a cat-like species called the Moki, there is enough variety that remembering who wants which item for a side-quest doesn’t become a problem. There are a decent amount of side-quests, from rebuilding a village to a game-long trade-quest, each of which brings a different part of the world to life in the two or three text boxes that scroll through the start and the end of the quest. At their core though, all of these quests boil down to ‘ go and find something for me’, albeit pointing you in shadowed corners of the gorgeous map.

 

They aren’t asking for much, are they?

 

On top of the amazing movement, the game boasts an impressive amount of customisation in the form of many upgradable ‘shards’ which can be equipped through one of the game’s three (gorgeous) menus. You start out being able to equip only three, but can increase this capacity through optional combat arenas, and each modifies your playstyle in some way: for example, one offers reduced damage whilst another (which feels almost mandatory) offers a triple jump. At no point did I feel like I was forced into a certain loadout though.

 

This brings me onto combat and puzzle-solving. I played through on Easy for the first time. I’m not familiar with the genre and I wanted to complete the entire game without getting frustrated, but I did go back and play the opening hours on Normal and I’ll tell you now, after the halfway point Easy is VERY easy. If you’ve found many of the health and energy upgrades you’ll be able to tank boss fights (all of which are pleasantly varied) easily and the only real dangers will be instant-kill areas (although the game does tell you when your timer is running out and it is about to kill you). Normal is a nice challenge requiring some thought about in-combat movement and attack choices (sword, hammer, bow etc.) and is how I will play the game for any future playthroughs.

 

A beautiful game for this Ori sequel

 

The puzzles themselves were… okay. At no point did I feel like I couldn’t complete one, but several times it seemed possible to solve a puzzle in a variety of ways only to realise that I had been overthinking it because the game hadn’t taught me, or wasn’t even hinting at, the actual solution. Several times the breakable wall textures changed, or I was called upon to use one specific ability to interact with objects with no real clue as to which ability it was short of trying everything.

It was during some of the platforming puzzles where I got most frustrated as the fluid controls proved themselves to be too loose and led to me having to complete the lengthy puzzle set-up over and over again. Also, be warned that the latter half of the game has many, MANY spike pits that it is VERY difficult to leave if you happen to end up in them.

 

Some of the early game puzzles, like this one, are classics. Later ones are not.



These two things, long reset times for puzzles and inescapable spike pits, are my main niggles. Sure, I encountered some bugs and glitches, but what game launches without them these days? Nothing I encountered was game breaking, mostly confined to visual problems with animations and, on one occasion, an extended hitbox on a climbable object, with the most annoying thing being the lag when opening the map after I’d filled in a lot of it. Nothing here is problematic though and those things I did find were mild annoyances at worst and nothing really to complain about.

You can even get a plushie now

What I did like, in terms of polish, was the option to leave the escape sequences that Ori and the Blind Forest was famous for. These are prolonged chase segments of tight platforming that, if you slow down too much, will kill you and send you back to the start. I never felt the need to abandon the challenge, but I appreciated the option to back out and return later after exploring the map a bit more.

That’s really the nub of the problem here for me. I think the game is pretty well priced at £24.99 on Windows and Xbox One, and there is enough content to bring me back for more (mostly to try out different shard combinations) but I would dearly hope that by the time I come back to it those minor annoyances are ironed out because taken as a whole they did detract from the game.

 

You can also grab this beautiful art on Xbox Pass if you are that way inclined.

 

This is a game where the art style, soundtrack and (largely) well-written narrative set-up an atmosphere of wistful melancholy but where the puzzles/environmental design, challenging combat (on Normal and with nothing at the start of the game, at least) and brutal escape sequences yank you out of that and replace it with a teeth-grinding frustration.

If you want a largely enjoyable, 10–15-hour game that is both a visual and auditory treat, I would say check this out; but be wary of the obscure/missing environmental clues and tedious puzzle design.

Ori and the Will of the Wisps release date was 11 March 2020, so you can get playing now on Switch, Steam or Xbox.

 

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