Mass Effect: Andromeda New Patch to Fix Facial Animations

Posted By: GamerDating - April 05, 2017

In the new patch (1.05) for Mass Effect: Andromeda, EA have focused on fixes to address the main complaints. While they've introduced standard balance changes to single player and multiplayer, and fixed some of the save game issues the main fix is here. We’ve also improved lip-sync and facial acting during some conversations, and have implemented a much-requested change that allows players to skip the autopilot sequences in

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Facebook Authentication Bug!

Posted By: GamerDating - March 28, 2017

We are aware there's a bug with our Facebook users who are attempting to authenticate at the moment, we're working on the problem and will have it resolved soon, in the meantime Standard login is still available for everyone to use. If you need any further assistance reach out to us at support.

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StarCraft: Remastered - Brood War is Back Baby!

Posted By: Alexander Brown - March 28, 2017

StarCraft® Remastered has been announced, complete with video, landing page and oooh the memories came flooding back. Brood War has a special place in the hearts of the founders at GamerDating. In fact I (Alex) can remember playing hours and hours of Starcraft. It even progressed my real world knowledge as I learnt about hubs, switches and crossover cables just so I could use the Spawn installation and play some multiplayer LAN w

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Cemu 1.7.4 Emulation of Breath of The Wild

Posted By: GamerDating - March 22, 2017

Nintendo's Zelda: Breath of the Wild hit the stores and has been rated as one of the top games this year, if not this decade. Earning a rank of 97/100 on Metacritic and taking its top spot the world is all looking at Breath of the Wild. Breath of the Wild came out alongside The Nintendo Switch and also released for the Wii U and only two weeks ago, the two developer masters behind the Wii U Emulator; CEMU released a video of Breath of the

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Battlefield 1 They Shall Not Pass Update

Posted By: GamerDating - March 14, 2017

Dice will be rolling out their first digital expansion. With this expansion it is a required download for all Battlefield 1 owners, if you do not own the expansion options will be greyed out and you will only be able to spectate the new maps. Finally they are introducing the The French forces, one of the most notable and iconic forces in World War 1. The Introduction of the French forces will bring close quarter maps, bunkers and large scale v

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Steam Reviews Do Not Count Gifts or Free Games

Posted By: GamerDating - March 10, 2017

Steam is constantly changing and, like us, adapting to the users requests and feedback. The latest update to Steam is how they are changing how review scores are calculated removing free games (promotions), gifts and free weekend reviews from the overall calculated score.  This was after feedback that friends gifted the game, with no interest in the type of genre, would review the game with a joke, or unfair judgement which would tank

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Mass Effect: Andromeda, EA Access, Singleplayer influenced by Multiplayer and MP Maps for Free.

Posted By: GamerDating - March 07, 2017

Mass Effect: Andromeda is offering both gated access to the single player and unrestricted access to the multiplayer for the upcoming EA Access. The EA/Origin Access trial for Andromeda will become available on March 16 for Xbox One and PC. No version of EA Access is available on PlayStation 4. The game is set to come out on March 21. @Xartain you can play it all in sp if you want, but it is gated (you can't cont s

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The Legend of Zelda: Breath of the Wild Released

Posted By: GamerDating - March 03, 2017

The Legend of Zelda: Breath of the Wild is a confirmed as a Nintendo Switch launch title and it is finally available, it is here, today on the 3rd March 2017! This next instalment of The Legend of Zelda series is the eighteenth main title that Nintendo has released, and is avialable both on Wii U and Nintendo Switch.  In this Zelda games you are introduced to one huge, beautiful open world. Step into a world of discovery, exp

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Stardew Valley 1-year Anniversary

Posted By: GamerDating - February 28, 2017

Last weekend marked the 1 year anniversary of the release of Stardew Valley and Eric Barone, solo developer of Stardew Valley shared his thoughts and achievements and how his life changed from working alone, quietly, to a sudden mr meeseks of the world.  Considering that I had spent the previous 4-5 years in my own little bubble, working alone, doing essentially the same thing every day… and now suddenly to be thrust into the lim

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Titanfall 2 - Live Fire Release and Double XP

Posted By: GamerDating - February 24, 2017

Titanfall 2 kicked off it's latest free DLC, introducing new specific Live Fire maps, introducing playlists, some fixes and new style matchmaking. Live Fire is a new 6v6 pilot only mode (no Titans) have under a minute to wipe out the enemy, with no respawns, perhaps born from the gifs and images where we see crazy skilled players wipe out the enemy team in one smooth blink of an eye.  "It’s fast, frantic, and

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Tom Clancy's Ghost Recon Wildlands Open Beta

Posted By: GamerDating - February 20, 2017

Tom Clancy's Ghost Recon Wildlands have announced that the Open Beta will take place from 23/02 12PM to 27/02 12PM. You can now pre-load the game. Ghost Recon Wildlands Open Beta is an openworld CO-OP adventure similar to the Far Cry and Assassins Creed open world game-plays. A large world with multiple missions across the zones which unlock and progress your character. In Wildlands you are pitted against the Cartel as elite Ghos

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Will Chu Be My Valentine? - Free communication for all!

Posted By: GamerDating - February 14, 2017

We love Valentines Day, and of course we do, we are gaming cupids.. or something like that. Love is in the air for gamers around the world, but for all you who remain single, we got your back. We're giving you 3 days free communication at GamerDating to find your special player 2, arrange a game date, and to have a beautiful future gaming together. We don't want you single, we want you to play co-op and to do so we

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A Gaming Valentine's Day

Posted By: Emily Toye - February 14, 2017

Valentine’s Day is here. You’ll know this because if you walk into any supermarket, card shop or restaurant they’ll have broken out the cute teddy bears holding love hearts, red roses and anything and everything made out of chocolate. It’s a day for couples to spoil each other, or to treat it as any other day of being in a loving relationship. We all celebrate Valentine’s Day differently, and any way should be amazin

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South Park: The Fractured But Whole Delayed Again

Posted By: GamerDating - February 10, 2017

South Park: The Fractured But Whole has been delayed to Ubisoft's next fiscal year. Placing release between April 2017 to March 2018. Originally pitted for release in December last year, it was delayed in September for release in the first quarter. In Ubisoft's earnings report, it was confirmed it's release is now 'scheduled for fiscal 2017-18'. The first delay back in September was accredited to the quality:

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Rainbow Six Siege - Season 2 Updates

Posted By: GamerDating - February 06, 2017

Ubisoft's tactical shooter boasted 10 million players and shared their playerbase increase of over 50% since the launch last year. Constant improvements, season 1 releases, introduction of ranked, maps, new operators and dedicated servers for custom competitive games added a sheen to the entire game. Ubisoft are not slowing down their drive for Rainbow Six Siege, as the weekend just gone saw a Free Weekend go by where PC, XBox and PS4 co

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The Last Moments of Asheron's Call

Posted By: GamerDating - February 01, 2017

Seventeen-year-old MMORPG Asheron’s Call had its plug pulled and the servers shut down for good. 17 years of characters, gameplay and the associated friendships, families, and relationships that were born from it came to a saddening end.  As one of the originals to the MMO world, Asheron's Call has influenced a world of gamers many who have met, married had children and still continued to play. PC Gamer took to the serve

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Too Much Salt is Bad for You - Relationship Advice from Emily Toye

Posted By: Emily Toye - January 30, 2017

If you’re part of the gaming community, you’ll probably be familiar with the idea of ‘being salty’. For those who are unsure of the term, it is a way to describe someone who is upset or angry about something. In the case of video games, someone might be salty that they lost a match of CS:GO or died to a boss in Dark Souls. Getting angry at a video game and being salty can be a common occurrence in many video games and

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Overwatch Introduce CTF - Capture The Rooster

Posted By: GamerDating - January 25, 2017

Overwatch has updated with a Chinese New Year seasonal event and for the next three weeks, they have added over 100 commemorative cosmetic items, new firework effects on Lijiang Tower, and the new game mode - Capture The Rooster, a play on the name for Capture the Flag.  With the Chinese New Year event you can see some of the awesome new skins below: Alternatively check out the video below announcing the welcome to the Year of the

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Gabe Newell's AMA Round-Up

Posted By: GamerDating - January 18, 2017

Gabe Newell nicknamed Gaben, is master and founder of Valve Corporation. We all know him and we all love the products he gave, Steam, Half-Life, Portal, L4D and DoTA2. Throughout the years Gaben has retained an odd legendary status, becoming a meme with the popularity of Steam and has his own fan made website where he offers sales in the guise of a saint. Gaben, the voice of valve, came to Reddit and offered to do an AMA after a

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Grandpa Plays Asheron's Call For 17 Years And Now Its Closing

Posted By: GamerDating - January 11, 2017

On November 2, 1999, Microsoft and Turbine launched Asheron’s Call, a massively multiplayer online fantasy role-playing game that stood amongst the giants of the time, EverQuest and Ultima Online. Now 17 years later, on January 31, Asheron’s Call and its sequel are coming to an end. The January 31 closure of Asheron’s Call was announced via the games’ forum: It is with a heavy heart that we must announce the e

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Ori and the Will of the Wisps Review

Posted By: Ryan - March 20, 2020

Game

It has beauty, it has grace, it will punch you in the face.

 

Ori and the Will of the Wisps is a charming, if mildly unforgiving, follow-up to Ori and the Blind Forest. I never played the first game much, metroidvanias aren’t usually my thing, but I continued to be intrigued by the art style and that intrigue led me to try out the sequel at launch on the Xbox One X, here is our Ori and the Will of the Wisps review.

Vibrant colours and a clearly defined palette help to distinguish all of the game's many areas from each other, as well as distinguishing a unique art style. The almost complete lack of spot colouring (specifically white) meant that it was a rare occasion indeed when I lost track of Ori among everything else on screen. Speaking of such, there were instances where foreground elements obscured my view of what was going on for few moments and only a handful where all of the on-screen particle effects taxed my ability to keep up with what was going on, although I do admit to having a problem with being easily overstimulated visually.

The UI, such as it is, is a minimalist wonder. Health and energy are displayed at the bottom of the screen in an easy to read manner, the abilities assigned to shortcuts are displayed between the two, and your money-equivalent flashes up when you collect it but fades from view when not needed, allowing you to fully lose yourself in the aforementioned painting-like backgrounds. All of this is set to a wonderful, extremely emotive score. Seriously, this is a game where the OST is better than the moment-to-moment gameplay and you owe it to yourself to check out the music if nothing else.

 

I kept getting lost in the background art. Hopefully, you can see why.

 

Obviously, graphics and audio aren’t everything when it comes to gaming and no review is complete without actually mentioning the gameplay itself. As I opened with, Ori and the Will of the Wisps is a metroidvania-style game with all that that entails: platforming, backtracking, puzzle-solving and combat. The map itself felt big without being too big and easily the standout feature for me was the ease of movement. I’m a sucker for games which just feel good to move around in and, even from the start, Ori was fluid and responsive to control.

I should re-iterate I was playing with a controller but there is enough care put into the rest of the game that I imagine keyboard controls to feel equally as fluid.

For this entry into the series, Ori is no longer alone. A large cast of supporting characters have been added, each one lovingly designed and animated. Whilst most belong to a cat-like species called the Moki, there is enough variety that remembering who wants which item for a side-quest doesn’t become a problem. There are a decent amount of side-quests, from rebuilding a village to a game-long trade-quest, each of which brings a different part of the world to life in the two or three text boxes that scroll through the start and the end of the quest. At their core though, all of these quests boil down to ‘ go and find something for me’, albeit pointing you in shadowed corners of the gorgeous map.

 

They aren’t asking for much, are they?

 

On top of the amazing movement, the game boasts an impressive amount of customisation in the form of many upgradable ‘shards’ which can be equipped through one of the game’s three (gorgeous) menus. You start out being able to equip only three, but can increase this capacity through optional combat arenas, and each modifies your playstyle in some way: for example, one offers reduced damage whilst another (which feels almost mandatory) offers a triple jump. At no point did I feel like I was forced into a certain loadout though.

 

This brings me onto combat and puzzle-solving. I played through on Easy for the first time. I’m not familiar with the genre and I wanted to complete the entire game without getting frustrated, but I did go back and play the opening hours on Normal and I’ll tell you now, after the halfway point Easy is VERY easy. If you’ve found many of the health and energy upgrades you’ll be able to tank boss fights (all of which are pleasantly varied) easily and the only real dangers will be instant-kill areas (although the game does tell you when your timer is running out and it is about to kill you). Normal is a nice challenge requiring some thought about in-combat movement and attack choices (sword, hammer, bow etc.) and is how I will play the game for any future playthroughs.

 

A beautiful game for this Ori sequel

 

The puzzles themselves were… okay. At no point did I feel like I couldn’t complete one, but several times it seemed possible to solve a puzzle in a variety of ways only to realise that I had been overthinking it because the game hadn’t taught me, or wasn’t even hinting at, the actual solution. Several times the breakable wall textures changed, or I was called upon to use one specific ability to interact with objects with no real clue as to which ability it was short of trying everything.

It was during some of the platforming puzzles where I got most frustrated as the fluid controls proved themselves to be too loose and led to me having to complete the lengthy puzzle set-up over and over again. Also, be warned that the latter half of the game has many, MANY spike pits that it is VERY difficult to leave if you happen to end up in them.

 

Some of the early game puzzles, like this one, are classics. Later ones are not.



These two things, long reset times for puzzles and inescapable spike pits, are my main niggles. Sure, I encountered some bugs and glitches, but what game launches without them these days? Nothing I encountered was game breaking, mostly confined to visual problems with animations and, on one occasion, an extended hitbox on a climbable object, with the most annoying thing being the lag when opening the map after I’d filled in a lot of it. Nothing here is problematic though and those things I did find were mild annoyances at worst and nothing really to complain about.

You can even get a plushie now

What I did like, in terms of polish, was the option to leave the escape sequences that Ori and the Blind Forest was famous for. These are prolonged chase segments of tight platforming that, if you slow down too much, will kill you and send you back to the start. I never felt the need to abandon the challenge, but I appreciated the option to back out and return later after exploring the map a bit more.

That’s really the nub of the problem here for me. I think the game is pretty well priced at £24.99 on Windows and Xbox One, and there is enough content to bring me back for more (mostly to try out different shard combinations) but I would dearly hope that by the time I come back to it those minor annoyances are ironed out because taken as a whole they did detract from the game.

 

You can also grab this beautiful art on Xbox Pass if you are that way inclined.

 

This is a game where the art style, soundtrack and (largely) well-written narrative set-up an atmosphere of wistful melancholy but where the puzzles/environmental design, challenging combat (on Normal and with nothing at the start of the game, at least) and brutal escape sequences yank you out of that and replace it with a teeth-grinding frustration.

If you want a largely enjoyable, 10–15-hour game that is both a visual and auditory treat, I would say check this out; but be wary of the obscure/missing environmental clues and tedious puzzle design.

Ori and the Will of the Wisps release date was 11 March 2020, so you can get playing now on Switch, Steam or Xbox.

 

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