Star Citizen Updates - $141 Million Raised, Lumberyard And Alpha 2.6

Posted By: GamerDating - January 09, 2017

Star Citizen recently released the Alpha 2.6 giving access to Star Marine, an FPS shooter module, enhanced PU and a refined Arena Commander, a ship dogfighting battles. Now Star Citizen revealed that in the Alpha 2.6 they snuck in the "Director Mode" allowing the community to create all sorts of screenshots and videos of the game. Cloud Imperium Games have now released a video, showcasing some of those screenshots and videos. Wh

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Games Done Quick Marathon Starts Sunday

Posted By: GamerDating - January 03, 2017

This Sunday, Awesome Games Done Quick (AGDQ) kicks off, a week-long marathon in which speedrunners showcase their talents to raise money for the Prevent Cancer Foundation (PCF), a charity devoted to raising public awareness of cancer and its early warning signs. For the past 3 years they've raised over 1 million dollars each year and this year aim to continue the trend. The marathon starts at 9:30 am eastern on January 8th, and run

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Frog Fractions 2 - Cult Game Found!

Posted By: GamerDating - December 29, 2016

In 2012, a browser game called Frog Fractions was released by developer Jim Crawford going by the name of Twinbeard.  The game features a frog sitting on a lilly pad and letting his tongue out to catch various mosquitoes and bugs in order to protect fruit positioned at the bottom of the screen. While it starts as your basic flash game it suddenly takes an unexpected twist, adding lazer lock on targeting, static aoe type attacks and flying

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Prison Architect Surprise Us With Update 11

Posted By: GamerDating - December 20, 2016

In the early morning of a frosty 20th December, Introversion, developers of Prison Architect released a surprise update for Prison Architect. Prison Architect is a private prison construction and management simulation, building the prison, catering to the needs of the prisoners, and managing funds and intake while you rehabilitate those prisoners. It has been received widely as a great success, regardless of the slightly controversial sub

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All For Honor DLC Maps And Modes For Free

Posted By: GamerDating - December 15, 2016

In For Honor three legendary warrior factions – The noble Knights of the Iron Legion, the deadly Samurai of the Dawn Empire, and ferocious Vikings of the Warborn clans – are under threat from a mysterious and bloodthirsty warlord named Apollyon. Storm castles, defeat invading armies, and win epic duels as you battle for the survival of your people. In For Honor you play a heroic character and carve a path of destruction through the

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Dota 2 Patch 7.00 Introduces Monkey King Hero, New HUD, Map, and Gameplay Changes

Posted By: GamerDating - December 12, 2016

Dota 2 version 7 has brought along some huge sweeping changes, changes so big, you'll be re-learning the game. So let us take a quick glance. Monkey King, a new hero with tree jumping, rune illusions, some crazy attack damage sets him up as a perfect melee ganker and carry role.  Monkey King is described as a Melee Cary Escape Disabler and his abilities definitely affirm his roles. You can read all about Monkey King here. Mo

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The Last of Us Part II - Announced

Posted By: GamerDating - December 06, 2016

The Last of Us Part 2 was announced at PSX over the weekend. Sequel to the PS4 hit Te Last of Us, Naughty Dog are back bringing us an announcement teaser trailer that tugs at the imagination and has set a frenzy with fans of the original. The Last of Us was released for the PlayStation 3 in June 2013 and hailed as one of the best action-adventure survival horrors earning over 200 awards. Again exclusive to PlayStation the Last of Us Part 2 is

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My Top 5 Co-op Games to Play with Your Partner

Posted By: Emily Toye - December 02, 2016

“Alone we can do so little; together we can do so much.” – Helen Keller Whether you’re a console or PC gamer, playing a videogame with other people heightens enjoyment. You can share opinions about the combat system, encourage each other in defeating the final boss, and scream at the fact that their character is much stronger than yours and that’s why you lost that last round of Mortal Kombat. This article sugg

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Doom Available with 4 Month Subscription

Posted By: GamerDating - November 29, 2016

Doom reboot developed by Id software hit the ground running. The studio that pioneered the first-person shooter genre and created multiplayer Deathmatch, DOOM returned as a brutally fun and challenging modern-day shooter experience. Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell i

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No Mans Sky Announce Foundation Patch

Posted By: GamerDating - November 25, 2016

After months of silence, Hello Games developers of No Man's Sky have broken their silence in a PR update to announce base-building update. The No Man's Sky "Foundation Update" will cover building the foundations of future content and patches as well as the base-building introduction. We’re calling it The Foundation Update, because we have added the foundations of base building Hello Games briefly touched upon

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Crowfall MMO - Offer Crowdfunding For Equity.

Posted By: GamerDating - November 22, 2016

Crowfall is ArtCraft’s flagship title. It is a massively multiplayer online role-playing game (MMORPG) and is offering a unique approach as a “Throne War Simulator,” offering gamers a very different in-game experience compared to traditional MMO titles. Crowfall essentially gives your character the option to enter a world, play out the campaign which has an end date or objective, and then returns you back for another campaign. I

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Total War: Warhammer - Realm of The Wood Elves!

Posted By: GamerDating - November 17, 2016

Total War: Warhammer steps aside from the rest of the Total War Series, for the first game set in a fantasy world, and offering such a diverse play-style per race. Instead of different global locations and differing units which other Total War Games may bring, the Warhammer variant changes your play-style entirely. The Total War: Warhammer reveals their latest DLC - The Realm of the Wood Elves. The Wood Elves will be added to the grand camp

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Total War: Arena Transfers To Wargaming Alliance

Posted By: GamerDating - November 14, 2016

Total War: Arena was created The Creative Assembly, announced in 2013 as a free-to-play multiplayer-focused arena fighter. Sega has now announced a partnership with World of Tanks developer Wargaming, under new title the Wargaming Alliance.  While a long time away from release, the Total War: Arena installment was heading in a direction of pay2win accusations but building a very loyal fanbase. The new partnership with Wargaming veterans o

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EVE Online: Introduce F2P And Huge Update

Posted By: GamerDating - November 08, 2016

EVE Online have been teasing us for a few weeks and today released a new video highlighting some of the changes in the upcoming update on November 15th, the expansion "Acension" will be introducing: Clone States (Free 2 Play Option) More player built structures Revised new player experience Command bursts (think aoe buff bombs) Balance changes Fitting simulator New visuals and explosions New Character Sheet UI More

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Warhammer: End Times - Vermintide Free Weekend!

Posted By: GamerDating - November 04, 2016

From now until 10:30 pacific time on Sunday (18:30 CET) Warhammer: End Times - Vermintide is running a free weekend on Steam, available to simply download, unlocked to all. There has been no better time to jump in with Quests & Contracts now available for free for all players, killing rats and getting awesome loot has never been easier (Quests unlock once all original levels have been cleared once).   Y

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THQ Nordic Acquire Novalogic - Delta Force, Comance, Joint Operations and more

Posted By: GamerDating - November 01, 2016

THQ Nordic announced that an asset purchase agreement with NovaLogic Inc. containing all games and/or projects owned by NovaLogic Inc has been closed. In essence, that means that they’re back at it again with the acquisition of partly forgotten, but classic game IPs and this time is all about first-person military themed game franchises like groundbreaking and genre defining Delta Force, Comanche or Joint Ops. “After 30 years of

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No Man's Sky Tweet "Game was a Mistake"

Posted By: GamerDating - October 28, 2016

After an awful launch, No Man's Sky failed to deliver on many of its claims and selling points. Rage and hate filled the internet and Hello Games remained silent. Months of utter silence and no comments, responses or tweets and that all changed this morning. Hello Games tweeted this morning that No Man's Sky was a mistake. The tweet was later deleted and the account set to private, while Polygon and Forbes confirm that the Tweet was no

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Blizzard Respond - Classic Server Update

Posted By: GamerDating - October 25, 2016

Private servers for World of Warcraft have been around a while, the popularity of them drawing in old players who seek that nostalgic experience, or new World of Warcraft players who missed out and came to WoW too late.  Nostalrius Begins was a Vanilla Server, running an instance of World of Warcraft original, the volunteers re-created the "Blizz-like" experience and 800,000 players signed up, with 150,00 active player

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Rockstar Games Are Teasing Us - Red Dead

Posted By: GamerDating - October 17, 2016

Rockstar Games started a tease of the year yesterday by changing their Facebook, Twitter and other social media icons to their logo coloured red. pic.twitter.com/iuwxwyL2cX— Rockstar Games (@RockstarGames) October 17, 2016 The day after, with tonnes of speculation, Rockstar Games released day 2. pic.twitter.com/BklXMlZ0UQ— Rockstar Games (@RockstarGames) October 16, 2016 People on Reddit have speculated that this c

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Rocket League Re-calibrate Their Competitive Rank Tiers

Posted By: GamerDating - October 12, 2016

Rocket League is a futuristic Sports-Action game, in which players are equipped with booster-rigged vehicles for a high-octane re-imagining of football. It's a crazy version of football and it is hilarious. Luckily you can get Rocket League with a subscription of 4 months of GamerDating. Rocket League developers have just released a new hotfix re-calibrating the competitive skill tiers to introduce a more forgiving spread of ranks and

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Sentinels of Freedom Review - Superhero Xcom?

Posted By: Ryan - May 06, 2020

Game

A superhero-themed tactics game that nails the comic book feel, for better and for worse.

Right from the start, Sentinels of Freedom (named for its titular superhero team) is a treat to look at. Cell-shaded panels of static images and text take the place of animated cutscenes and the character models are vibrant and varied enough to pop from the detailed backgrounds. This is a game that embraces the comic book aesthetic that has fuelled other entries in the Sentinel Comics property and, largely, makes it work without requiring any foreknowledge of the lore involved.

 

Sentinels of Freedom from the Sentinels of the Multiverse

Sentinels of Freedom hits the nail on the head for the comic book feel.

Each named character has an easy-to-read silhouette and stands out enough from the maps that I never lost my heroes during the approximately fourteen hours it took me to complete chapter one of Underbite Games’ entry into the 3D tactics genre.

The superheroes are brightly coloured (even Expatriette, a gun-wielding former assassin, has bright red as a spot colour on her costume), the summons are distinguishable enough and the UI is relegated to the edges of the screen. Everywhere you look, colour is liberally splashed around and constantly toeing the line of being a distraction. Everywhere, that is, except the hostile NPCs.

I was beating the tar out of large numbers of nameless minions dressed in olive drab or black fatigues on pretty much every map. Sure, it helped me figure out who was hostile and who was an ally, but several times I lost track of enemies among the shadows of the darker maps.

 

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Thankfully, that was the only presentation problem I had. Attack ranges are clearly displayed, the selection cursor is clear when aiming, moving or just clicking around, the UI (whilst busy) is easy enough to parse, and hovering over an enemy with the cursor brings up a list of symbols above the action bar showing which of your attacks will be the most/least effective against that enemy, whilst also conveying any bonuses/penalties that are being applied and the target’s current health.

This is a game that delights in showing you the numbers being tossed around in the background and I love it for that. The main problem I had was that the font used for describing the mechanical effects of the abilities (damage, duration etc.) was so different from all the other fonts that it was a bit jarring, BUT it was easy to read and that’s all that matters at the end of the day.

I wish I could praise the sound as much as I have the graphics, but this is a game fuelled by stock-sounding effects. Whilst not a bad thing in, and of, itself, I found the audio mixing a little off in places. Some explosions seemed to quiet compared to other effects and the vast majority of my time spent playing the game was without hearing any voice acting. The sudden appearance of voices in my last play session leads me to conclude this was a bug and the characters’ barks are well-written and averagely (but enthusiastically) delivered.

 

Superhero Xcom

Sentinels manages to look great not only with the models but also in the story overlay.

I did find one character’s lines were louder than the others, as one character’s were quieter, but as it fit with those characters I didn’t find it too distracting. On the other hand, the soundtrack is easily one of the best I’ve heard in a LONG time and I wish it were purchasable separately for when I need to feel like a superhero out of the game.

Whilst this is no AAA-title, it is a very enjoyable, well-made tactics game where customisation is king and the superhero-genre is embraced whole-heartedly. The facing of each character, the range to the target, even the damage type of the attack (presented in-game through a damage/defence-type matchup chart) all play into the hit and damage calculations in a largely challenging experience that overwhelmed me twice: the first boss fight and a map comprised of a time limit and a LARGE number of mooks. The former beat me resoundingly, the latter I somehow scraped through at the last moment.

Some maps do favour certain character types and I found some exploitable strategies that helped with otherwise overwhelming numbers but that’s the joy of the genre, isn’t it?

 

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I click and they die.

Whilst the gameplay encourages playing to each character’s strengths and exploiting the enemies’ facings/weakness, the characters themselves are far more static in terms of development. Each has the choice of three stances (loadouts) and each stance has a variety of skills in it. Use a hero enough and they level up, gaining access to a new ability for each stance. That’s it though, there’s no character progression here so look elsewhere if that is what you want. I found there were plenty of options to keep me satisfied and I wasn’t looking for a tactical rpg, but your mileage may vary.

What it does have though is a tongue-in-cheek action story of heists, arms deals and a rising villainous threat all told through comic panel-style cutscenes and largely well-written dialogue, including branching dialogue options for your own custom hero (although I do not believe your choices affect the game). Yes, you make your own hero here, but you are not obliged to use them. The hero creator is robust and, whilst you don’t get the extremely flavourful abilities of the named heroes (each one taken from Greater Than Games’ Sentinels Comics line of games), the sheer choice available to you more than makes up for it (in my opinion).

I opted for a support/leader who could heal and buff allies whilst summoning a drone for backup if needed, but, with the number of options available, you should be able to create any hero you can think of. I should note though, changing your heroes’ stances is a bit awkward. If you read a mission description and want to alter something, you have to back out of the mission select screen, load the training screen, select the character, change the stance and then navigate back to the mission screen. At least, I didn’t discover another way to do it.

 

Superhero xcom game or does it standalone

Each background, theme and power source alters your character in some way.

All this said, however, I felt the writing at the end of the chapter fell into a common comic book trap: padding. There were several places that I felt the final, climactic battle could have happily taken place. There is also a jarring shift in mission length from around 40 minutes to two hours that happens in the middle of the chapter, one that comes out of nowhere and introduces a reserve mechanic that is never explained; be warned that sometimes a mission will take far longer than you expect it to.

I was happy to note that I didn’t encounter any noticeable bugs, save for the voices one mentioned above, and the devs are still updating the game and polishing aspects of it. As this is chapter one, I wouldn’t be surprised if the updates continued for a while as polish is applied for chapter two. That said, this is definitely an indie game. AI pathing is sometimes a little off and the game has an aggro system (the higher the aggro, the more likely the hero is to be targeted) that sometimes leads the AI into making interesting decisions where it ignores the weakened hero in front of it and spends its activation (determined through an initiative order clearly displayed at the top of the screen) trekking across the map, all of which are largely well designed.

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Replayability here is limited to restarting the campaign over and trying out new hero builds and team compositions. As of the time of writing, there is no mission select, but I’m happy that I would have got my money’s worth (it currently retails for £19.49 on Steam) had I not backed the game on Kickstarter for a reduced price. In fact, I’m giving serious though to buying it on the Switch when it comes out on other platforms later this year.

Ultimately, this is a game with enough jank that you never quite forget its an indie title but enough heart to make you forgive it its quirks. If you’re looking for a tactics game, you could do far, FAR worse. Even if you’re a casual player of the genre, like me, there is a lot here to enjoy (I played through on Standard and failed only one mission).

 

Sentinels of the Multiverse

Custom difficulty really is customisable.

That said, this isn’t XCOM. There is no cover mechanic and your allies will block your line of sight as if they were concrete pillars so hardcore fans of the genre might find this entry lacking.

Myself? I’m eagerly looking forwards to the next chapter and can’t wait to return to the world of Sentinel Comics again.

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