Mankind Divided Delayed

Posted By: The GamerDating Team - November 18, 2015

In a blog post titled “No compromise on quality”, Eidos-Montreal Head of Studio David Anfossi announced that Deus Ex: Mankind Divided is being delayed until August 23rd, 2016.  I know that expectations are extremely high, and we not only want to meet those expectations, but exceed them. We’re confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require

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Pillars of Eternity: The White March Part 2 Announced

Posted By: The GamerDating Team - November 16, 2015

Today, Obsidian and Paradox Interactive announced that the second expansion for Pillars of Eternity, The White March Part Two, will be out in late January 2016. If that title sounds oddly familiar, you aren’t experiencing deja vu - this DLC finishes the story started in the first expansion. There isn’t a lot to report on at this time, but we can tell you that level caps have been raised, there are new quests and abilities as well a

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Highlights From Today's Nintendo Direct

Posted By: The GamerDating Team - November 13, 2015

It has been months since the last Nintendo Direct and fans turned out by the thousands online. For any of you lifetime Nintendo fans out there who couldn’t watch the livestream of today’s Nintendo Direct, we have you covered. You can watch the entire 45 minute broadcast here. Legend of Zelda As suspected, Twilight Princess HD will be coming to the WiiU. The preorders start today and the release will be March 4th, 2016. Of c

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Gamers for Gamers: Jes and Andrew Henninger

Posted By: Melissa - November 12, 2015

Dating is not easy for anyone. Many will say that the dating game is one of the most frustrating humanity plays. It should be; if finding someone who fits our individual brand of crazy were easy, wouldn’t that mean we are actually pretty dull? It is important to remember that like any game worth playing, the dating game takes time and a considerable amount of leveling up before you are ready to face the final boss. We want to share stori

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BlizzCon 2015 Wrap Up

Posted By: Melissa - November 10, 2015

This last weekend’s BlizzCon was, as expected, jammed packed with announcements about some of our favorite franchises. Here are the major things you should know about BlizzCon 2015. Warcraft Blizzard debuted the opening cinematic for WoW: Legion, which was beautifully done. It  features Varian Wrynn and Sylvanas Windrunner fighting side-by-side against the Burning Legion. If you haven’t yet, it is definitely worth the four

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Exciting Changes Coming to LoL

Posted By: The GamerDating Team - November 05, 2015

It is no secret that the members of GamerDating are in to League of Legends. It is one of the most added games to libraries and we talk about it pretty regularly. The other day, Riot released an update for the community about the changes coming to LoL before the next season. There is a lot of information to slog through, so we will give you the highlights and if you want to know more details, give Riot’s update page a read. Preseason

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Announcing new features and improvements: galleries, search and notifications

Posted By: GamerDating Team - November 05, 2015

In our quest to help you search for love, we have listened to your feedback and improved the speed of our search engine feature, offering not only matching, but also locational searches. You can now search for potential Player 2s in your local vicinity using your postcode/zipcode. We also heard your requests to see more of your potential Player 2 and have added a gallery feature to your profile where you can uploa

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Epic Games Announces Paragon

Posted By: The GamerDating Team - November 03, 2015

Epic Games, the makers of Unreal Engine and the Gears of War series, quietly announced their next release on Twitter earlier today. PlayParagon.com — Epic Games (@EpicGames) November 3, 2015 The web address takes you to a landing page which tells you to “prepare for victory” and that a new hero will be shared with us every week. This week is a cyborg named Twinblast. He has two guns and his motto is “Go in. Bo

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The Winners of The Golden Joystick Awards 2015

Posted By: The GamerDating Team - October 30, 2015

The Golden Joystick Awards, the world’s largest video game award show in terms of voting base, has concluded its 2015 show in London. Millions of votes were cast by gamers in the United Kingdom to determine the people’s favorites over the past year. The games nominated for the most awards are Bloodborne with nine nominations, Her Story with eight, and Batman: Arkham Knight and Life Is Strange with seven each. The sweeping winner th

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Steam Sales Are Spooky (For Our Wallets)

Posted By: The GamerDating Team - October 29, 2015

Of course we are excited for Halloween. Sure, there is the candy the kids don’t get and the opportunity to break out a cosplay. The really exciting thing to us is that it is another excuse for Steam to have a sale. Not that any of us have the time to play all the games we have in our queue already but there are a ton of titles we have been meaning to get. We can justify a few…just a few… Here are some of the games we recomm

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PS4 Exclusive Detroit: Become Human Announced

Posted By: The GamerDating Team - October 28, 2015

Did you see the announcement trailer for Detroit: Become Human released yesterday at Paris Games Week? We’ve been eagerly waiting for Quantic Dream to announce their next project and figured it would have something to do with the developer’s 2012 PlayStation 3 tech demo titled Kara (even though CEO David Cage originally said otherwise). Kara is a newly built android who has developed a consciousness she can only assume by the obedi

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Overwatch Beta Now Live

Posted By: The GamerDating Team - October 27, 2015

The Overwatch Beta is starting today, keeping many of us attached to our battle.net accounts and email. For the next twelve hours, waves of testers will be sent invites to give Blizzard’s first team shooter a try.  This is the smaller group of testers, however, so don’t get too upset if you don’t get brought in now.  The larger group for Beta Test Weekends has not been selected or notified. We have yet to see invite

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Updates Tomorrow for Battlefield 4

Posted By: The GamerDating Team - October 26, 2015

Battlefield 4 will get major overhauls tomorrow when the Community Operations DLC & Fall Updates roll out.  Players can expect improvements in weapons, vehicles, classes, team/objective play and a new map called Operation Outbreak.  These are two different updates, so don’t forget to download both.   From the Battlelog: The Fall Update will be deployed on Tuesday, October 27th across all platforms with the fo

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First DOOM Closed Alpha Starts Tomorrow

Posted By: The GamerDating Team - October 22, 2015

The first DOOM Multiplayer Closed Alpha begins tomorrow, Friday, October 23 at 12:01 ET and runs through Sunday, October 25 at 11:59 ET.  Bethesda uploaded a video of gameplay to their YouTube earlier today if you, like us, don’t have a chance for access.  This first Closed Alpha is available through Steam on PC, PlayStation 4 and Xbox One for those who have been chosen.       •    

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'Warhammer: End Times - Vermintide' Releases in Two Days

Posted By: The GamerDating Team - October 21, 2015

With only two days before the launch of their co-op action first person shooter and melee combat adventure, Warhammer: End Times - Vermintide, Fatshark has released a new game trailer. Our team gets pretty excited about anything Warhammer so we didn’t need the extra hype, but waiting has been agonizing.  We will happily take anything to ease the pain. A little about the game from the Steam page: Vermintide takes place in and ar

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Co-Op RPG 'Forced' Released on PS4

Posted By: The GamerDating Team - October 20, 2015

Today, Forced: Slightly Better Edition released on PlayStation 4.  Usually we don’t get that worked up about two-year-old games getting updated releases on different platforms, but this is a fantastic 1-4 player co-op game. We think any co-op news is great news! Made by Copenhagen based developer team Beta Dwarf Entertainment while still in university (their story of living in their school for 7 months to work on the game is pretty awe

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The Conclusion of Life is Strange Releases Tomorrow

Posted By: The GamerDating Team - October 19, 2015

The final episode of Life is Strange, titled Polarized, will release on PS3, PS4, Xbox One, Xbox 360 and Windows PCs tomorrow.  For anyone who hasn’t been playing the Square Enix graphic adventure game, the story follows a high-school senior named Max who has found out she has the ability to rewind time.  As one can imagine, the butterfly effect is not easy to control or predict the effects of making for a series filled with plot

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Batman: Arkham Knight DLC Schedule Announced

Posted By: The GamerDating Team - October 16, 2015

Rocksteady announced the full schedule for the Batman: Arkham Knight Season Pass content as well as the features and content they will release for the remainder of the year. It is an extensive list of Batmobile tracks, skins and missions:  OCTOBER     •    Batman Classic TV Series Batmobile Pack     •    Batmobile Track #1: Batcave Set     &

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Have You Signed Up For The Overwatch Beta?

Posted By: The GamerDating Team - October 15, 2015

Have you signed up for the Overwatch beta yet?  Yesterday, Blizzard announced on battle.net that the public beta for their team-based shooter will open on October 27th.  There are two groups: The Closed Beta group will be the core testers and there will be a number of Beta Test Weekends who will help stress test the servers. The beta will be Windows-only.  You’ll need to have the battle.net desktop app installed.  Onc

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Guild Wars 2 is Going Pro

Posted By: The GamerDating Team - October 14, 2015

A few months ago, AreaNet announced at the Guild Wars 2: World Tournament Series at Gamescom that they were adding seasonal PvP leagues to Heart of Thorns. It seems that they were only just getting warmed up. Today they announced a partnership with Electronic Sports League to create the ESL Guild Wars 2 Pro League. Some details from their announcement: In the ESL Guild Wars 2 Pro League, eight teams from each region

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Sentinels of Freedom Review - Superhero Xcom?

Posted By: Ryan - May 06, 2020

Game

A superhero-themed tactics game that nails the comic book feel, for better and for worse.

Right from the start, Sentinels of Freedom (named for its titular superhero team) is a treat to look at. Cell-shaded panels of static images and text take the place of animated cutscenes and the character models are vibrant and varied enough to pop from the detailed backgrounds. This is a game that embraces the comic book aesthetic that has fuelled other entries in the Sentinel Comics property and, largely, makes it work without requiring any foreknowledge of the lore involved.

 

Sentinels of Freedom from the Sentinels of the Multiverse

Sentinels of Freedom hits the nail on the head for the comic book feel.

Each named character has an easy-to-read silhouette and stands out enough from the maps that I never lost my heroes during the approximately fourteen hours it took me to complete chapter one of Underbite Games’ entry into the 3D tactics genre.

The superheroes are brightly coloured (even Expatriette, a gun-wielding former assassin, has bright red as a spot colour on her costume), the summons are distinguishable enough and the UI is relegated to the edges of the screen. Everywhere you look, colour is liberally splashed around and constantly toeing the line of being a distraction. Everywhere, that is, except the hostile NPCs.

I was beating the tar out of large numbers of nameless minions dressed in olive drab or black fatigues on pretty much every map. Sure, it helped me figure out who was hostile and who was an ally, but several times I lost track of enemies among the shadows of the darker maps.

 

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Thankfully, that was the only presentation problem I had. Attack ranges are clearly displayed, the selection cursor is clear when aiming, moving or just clicking around, the UI (whilst busy) is easy enough to parse, and hovering over an enemy with the cursor brings up a list of symbols above the action bar showing which of your attacks will be the most/least effective against that enemy, whilst also conveying any bonuses/penalties that are being applied and the target’s current health.

This is a game that delights in showing you the numbers being tossed around in the background and I love it for that. The main problem I had was that the font used for describing the mechanical effects of the abilities (damage, duration etc.) was so different from all the other fonts that it was a bit jarring, BUT it was easy to read and that’s all that matters at the end of the day.

I wish I could praise the sound as much as I have the graphics, but this is a game fuelled by stock-sounding effects. Whilst not a bad thing in, and of, itself, I found the audio mixing a little off in places. Some explosions seemed to quiet compared to other effects and the vast majority of my time spent playing the game was without hearing any voice acting. The sudden appearance of voices in my last play session leads me to conclude this was a bug and the characters’ barks are well-written and averagely (but enthusiastically) delivered.

 

Superhero Xcom

Sentinels manages to look great not only with the models but also in the story overlay.

I did find one character’s lines were louder than the others, as one character’s were quieter, but as it fit with those characters I didn’t find it too distracting. On the other hand, the soundtrack is easily one of the best I’ve heard in a LONG time and I wish it were purchasable separately for when I need to feel like a superhero out of the game.

Whilst this is no AAA-title, it is a very enjoyable, well-made tactics game where customisation is king and the superhero-genre is embraced whole-heartedly. The facing of each character, the range to the target, even the damage type of the attack (presented in-game through a damage/defence-type matchup chart) all play into the hit and damage calculations in a largely challenging experience that overwhelmed me twice: the first boss fight and a map comprised of a time limit and a LARGE number of mooks. The former beat me resoundingly, the latter I somehow scraped through at the last moment.

Some maps do favour certain character types and I found some exploitable strategies that helped with otherwise overwhelming numbers but that’s the joy of the genre, isn’t it?

 

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I click and they die.

Whilst the gameplay encourages playing to each character’s strengths and exploiting the enemies’ facings/weakness, the characters themselves are far more static in terms of development. Each has the choice of three stances (loadouts) and each stance has a variety of skills in it. Use a hero enough and they level up, gaining access to a new ability for each stance. That’s it though, there’s no character progression here so look elsewhere if that is what you want. I found there were plenty of options to keep me satisfied and I wasn’t looking for a tactical rpg, but your mileage may vary.

What it does have though is a tongue-in-cheek action story of heists, arms deals and a rising villainous threat all told through comic panel-style cutscenes and largely well-written dialogue, including branching dialogue options for your own custom hero (although I do not believe your choices affect the game). Yes, you make your own hero here, but you are not obliged to use them. The hero creator is robust and, whilst you don’t get the extremely flavourful abilities of the named heroes (each one taken from Greater Than Games’ Sentinels Comics line of games), the sheer choice available to you more than makes up for it (in my opinion).

I opted for a support/leader who could heal and buff allies whilst summoning a drone for backup if needed, but, with the number of options available, you should be able to create any hero you can think of. I should note though, changing your heroes’ stances is a bit awkward. If you read a mission description and want to alter something, you have to back out of the mission select screen, load the training screen, select the character, change the stance and then navigate back to the mission screen. At least, I didn’t discover another way to do it.

 

Superhero xcom game or does it standalone

Each background, theme and power source alters your character in some way.

All this said, however, I felt the writing at the end of the chapter fell into a common comic book trap: padding. There were several places that I felt the final, climactic battle could have happily taken place. There is also a jarring shift in mission length from around 40 minutes to two hours that happens in the middle of the chapter, one that comes out of nowhere and introduces a reserve mechanic that is never explained; be warned that sometimes a mission will take far longer than you expect it to.

I was happy to note that I didn’t encounter any noticeable bugs, save for the voices one mentioned above, and the devs are still updating the game and polishing aspects of it. As this is chapter one, I wouldn’t be surprised if the updates continued for a while as polish is applied for chapter two. That said, this is definitely an indie game. AI pathing is sometimes a little off and the game has an aggro system (the higher the aggro, the more likely the hero is to be targeted) that sometimes leads the AI into making interesting decisions where it ignores the weakened hero in front of it and spends its activation (determined through an initiative order clearly displayed at the top of the screen) trekking across the map, all of which are largely well designed.

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Replayability here is limited to restarting the campaign over and trying out new hero builds and team compositions. As of the time of writing, there is no mission select, but I’m happy that I would have got my money’s worth (it currently retails for £19.49 on Steam) had I not backed the game on Kickstarter for a reduced price. In fact, I’m giving serious though to buying it on the Switch when it comes out on other platforms later this year.

Ultimately, this is a game with enough jank that you never quite forget its an indie title but enough heart to make you forgive it its quirks. If you’re looking for a tactics game, you could do far, FAR worse. Even if you’re a casual player of the genre, like me, there is a lot here to enjoy (I played through on Standard and failed only one mission).

 

Sentinels of the Multiverse

Custom difficulty really is customisable.

That said, this isn’t XCOM. There is no cover mechanic and your allies will block your line of sight as if they were concrete pillars so hardcore fans of the genre might find this entry lacking.

Myself? I’m eagerly looking forwards to the next chapter and can’t wait to return to the world of Sentinel Comics again.

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