E3 Tuesday Recap

Posted By: Gamerdating Team - June 17, 2015

E3 Officially kicked off today and released a torrent of great news from Nintendo, Square Enix and some cool bits of news about Star Wars Battlefront. Many news sites are now sharing their hands on experience with multiple games as the show floors have opened up. GameSpot has been reporting and these are few of the top bits of news: The Wii U Star Fox was officially named as Star Fox Zero, Super Mario Maker is coming in

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E3 Monday Recap

Posted By: Gamerdating Team - June 16, 2015

E3 continued on Monday, and after following the slam dunk of Bethesda it was a hard gig to headline. Collecting the information from E3 again we list the top news here: The next Gear of War was confirmed. Sony confirmed The Last Guardian will release next year. Call of Duty will have DLC debut on PlayStation. The next Mass Effect has a name and it's Andromeda. Dark Souls 3 will be the last one in the ser

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E3 Kick off and Sunday Recap

Posted By: Gamerdating Team - June 15, 2015

E3 kicked off yesterday and continues over the next few days to bring us new releases, announcements and games. Straight from E3's own mouth we have gathered the list of the top announcements, reveals and hot news straight from E3's Sunday. Dishonored 2 was officially revealed and it looks awesome, especially with the protagonist. Doom showed off plenty of gameplay. Fallout 4 announced to be coming a lot sooner than

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Cities:Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others

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Mirrors Edge: Catalyst to be at E3

Posted By: Gamerdating Team - June 10, 2015

Over the last few weeks we've had further hints and teasers from the Mirrors Edge team, but now they've announced they will be giving us another teaser at E3. Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listenin

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Amazon is making a PC Game

Posted By: Gamerdating Team - June 09, 2015

Amazon Game Studios posted on Gamasutra advertising and looking for applicants who use Twitch, AWS and offer technical innovation to radically evolve gameplay. The team is made of former Portal, World of Warcraft and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology. Our team in Seattle has worked on a lot of other great titles like Half Life 2, Left for Dead, Do

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Goliath - Mech survival game

Posted By: Gamerdating Team - June 08, 2015

Goliath is an upcoming survival/action game featuring massive constructs that you develop, build and hop in to combat the dangers of the world, focused on solo and co-operative play. In an exclusive reveal, gameinformer share the premise of this new survival game.  The concept is simple – after an unfortunate jaunt through a mysterious rift, you’re stranded in an unknown world. You have to survive against hordes of s

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Don't Starve Together, free multi-player update

Posted By: Gamerdating Team - June 04, 2015

Don't Starve, has announced their latest update, a multiplayer update, free to all those currently supporting; Don't Starve Together! If you didn't own it previous, you will not have been given the free update, yet the game is still in early access. Since the Early Access launch in December, new "DLC" and patches adding new creatures, new games modes, and added significant improvements to modding with general updates

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Fallout 4 announcement leaked?

Posted By: Gamerdating Team - June 03, 2015

The counter down timer site apparently bugged out and we got to see some early screenshots and the box art potentially confirming Fallout 4. There has a been a lot of hype, and tricks played on the Fallout community over the last few years surrounding Fallout 4, but all these leaks have come straight from Fallout 4 websites and people are stoked! Bethesda has officially revealed Fallout 4 for PC, Xbox One, and PlayStation 4. The game&#

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XCOM 2 Announced

Posted By: Gamerdating Team - June 02, 2015

Yesterday Firaxis announced via IGN the new XCOM 2 teaser trailer, and personally, we are stoked. XCom Enemy Unknown was one of the first games I played with my partner, almost like a game date. We'd play, plan, cheer over victories and lament over the losses. The trailer reveals that the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerrilla force

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Project Reality: BF2 v1.3 released (no more BF2!)

Posted By: Gamerdating Team - June 01, 2015

Project Reality was originally a BattleField 2 Modification. A game mode introducing serious teamwork, new play style and objective based missions. PR has gained a large crowd of fans and support over the last 10 years, and now the team have released update 35. For the first time, Project Reality is now standalone! With EA ceasing support of Battlefield 2 and removing it from online stores, the unavailability of the game has proven diffic

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WildStar is going Free-to-play

Posted By: Gamerdating Team - May 29, 2015

WildStar announced with a funky video that Free to Play is confirmed and set to land this fall. Offering people the usual free to play experience with varied limitations and in game purchases covering the cosmetic and convience options, WildStar will join the ranks of teetering on the edge of "Free-to-play or Pay-to-win" debates. Time will tell, but for a in-depth annoucement check out the news post covering all the comparsions be

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Terraria 1.3 announced in teaser video

Posted By: Gamerdating Team - May 28, 2015

Terraria have announced the arrival of a new patch coming June 30th and released this information in a cool little minecart adventure.  We took a bit of time aside to build a showcase for a little something that we knew the instant that we laid eyes on it was far too cool to not share. With this video  teaser we can see straight away that the Underworld has had a visual makeover, and the "Highway to Hell" certainly l

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Counter Strike Go launch Operation Bloodhound

Posted By: Gamerdating Team - May 27, 2015

Now available to all CounterStrike:GO players, Operation Bloodhound introduces 6 community maps to official matchmaking, as well as all-new XP-driven profile Ranks--rank up by scoring in your favorite game modes and get a decorated weapon as a reward for your first Rank each week. It is said some of the maps are repeats, back by popular demand. The Operation Bloodhound pass awards 62 new campaign maissions, new Falchion Weapons Case and o

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The Witcher 3: Wild Hunt biggest launch of 2015

Posted By: Gamerdating Team - May 26, 2015

Witcher 3: Wild Hunt, by CD Projekt RED hit the charts in week one making it the biggest launch of the year so far, 2015. In fact, the launch was so good it trumped Battlefield Hardline week one sales by 53%.  While the launch of Witcher has been met with varying degrees of cheer or sneer with the whole Nvidia and AMD debate. Witcher 3 has been widely met with great cheer. Cheer, which is not echoed in its dark, and sick

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60fps Live Streaming on YouTube in HTML5

Posted By: Gamerdating Team - May 22, 2015

Since Amazon purchased Twitch earlier this year, there has been rumours, speculation and questions who will next step up against the giant. It seems YouTube is finally edging into the arena. YouTube have announced their new 60fps live streaming. A few months ago, they release 60fps playback, and now the new HTML5 streaming allowing 720p60 and 1080p60, which means silky smooth playback for gaming and other fast-action videos. We know

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This War of Mine available in the silver package

Posted By: Gamerdating Team - May 21, 2015

This War Of Mine is not really a game which you can sit down with your game date and say, "hey lets play this together and be all fuzzy" But, who am I to judge? Maybe you'd enjoy playing together, as it is a dark, but perfectly legit experience of war seen from an entirely new angle. You don't play as a soldier, rather a group of civilians trying to survive in a besieged city. During the day snipers outside stop you from leaving y

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Dying Light now available in the gold package

Posted By: Gamerdating Team - May 20, 2015

Dying Light, announced today that its been one hundred days since the outbreak in Harran and already 4,5 million survivors trapped inside. That is 4.5 million unique players are in Harran. Do you want to join them? With our gold package you get 12 months subscription of full sitewide access enabling you to communicate with that special someone all on our gamer dating site. Plus it helps support GamerDating to bring you new features and as

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Cities: Skylines updates with the European Theme

Posted By: Gamerdating Team - May 19, 2015

Paradox Interactive have announced their latest patch for Cities: Skylines 1.1.0  named the  European Theme. This update is, as promised, totally free to all players - current and future.  The update includes: Over 50 European style buildings Wall-to-wall buildings enabling players to build those European streets and neighbourhoods Three new starter maps Tunnels, one of the community’s most requested

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Update 2.2.1 - Fixes and Optimisation

Posted By: Gamerdating Team - May 15, 2015

We are proud to announce the latest feedback has been processed, bugs have been reported, found and fixed and we wish to thank all of you for your support. Patch 2.2.1 has fixed a bunch of bugs and optimised the search engine and many more including: Landing Page reworked and seperated to pages. Added news and articles on Landing page. Improved the matches panel on the dashboard.     Click the mushroom to add the

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South of the Circle Preview

Posted By: Ryan - August 15, 2022

A narrative experience about the power of regret.

Emotional, story-driven games like South of the Circle (SotC) are not, for better or worse, everyone’s cup of tea. Originally released in 2021 for Apple Arcade, it was developed by State of Play, published by 11 Bit Studios, and is a compelling story of ambition and love set around the Cold War.

I played SotC on the Nintendo Switch to write this review and was pleasantly surprised by what I found, but not in the way you might expect.

As SotC was originally a mobile game, do not expect high-end graphics. Don’t get me wrong, many mobile devices are capable of high-resolution textures and visuals that other reviewers would no doubt refer to as ‘eye-popping’, but that isn’t what State of Play went for here.

SotC uses an almost comic-book style shader to bring its 3D models to life, as well as motion capture performances and a striking use of colour. While the game may look like a comic book, as the embedded screenshots and videos hopefully demonstrate, the facial animations, simple as they are, are wonderfully translated from the actor’s performance and convey a depth of feeling that many AAA titles strive for, and fail to achieve, with photo-realistic graphics.

 

Mobile game ported to PC looks clean

I’ve seen comic panels that look worse.

 

Where the graphics are relatively minimalistic, relying largely on bright splashes of colour with minimal shading, the soundtrack is phenomenal. A swelling composition that matches the story beat for beat, the music is definitely used here as part of the game and the storytelling, rather than being used as a background element designed to enhance the experience.

As SotC is primarily a narrative-experience, the soundtrack shifts to accommodate each narrative beat, often in time with dramatic camera pans, and ensures that the emotional resonance the developers intended is effortlessly created. While I won’t find myself humming any of the music on offer here, SotC would not hit as hard as it does without its score.

 

Good music, good visuals, and good vibes

 

The script is powerfully delivered by an all-star cast of actors from television and movies.

Score, of course, isn’t the only form of audio in most video games and the voice acting here is superb. The voice cast contains some of the finest actors around, some of whom have previous voice acting experience, and they consistently knocked it out of the park with their delivery. Games like this are made or broken by two things: the writing and the voice cast. I’ll discuss the writing below, but the voice cast deserve all the praise I can heap upon them for clearly conveying the frustration, confusion, joy, curiosity, and despair of their character. Not once did I think that a line failed to land correctly and a part of me wishes there were more of the game to experience so I could continue to enjoy their performances.

The UI does nothing to detract from this either. In some narrative games, the UI is cluttered or requires some small amount of brain space to process that detracts from the rest of the game, but not here. Prompts appear in large circles, all the better to tap and hold on a mobile device, and each is coded to fit its purpose. Empty circles highlight interactive objects, conversation prompts are represented by various symbols denoting the tone of the line being selected, and other interactive options are highlighted with easy-to-understand symbols. Although most prompts are foreshadowed by a small white dot, I did find myself missing their appearance on several occasions, this may be because I was streaming the game at the time, but it is something to bear in mind. I have further thoughts on the accessibility of the game that will be explored below.

 

I know it’s not a new thing, but it’s a good quality of life feature.

 

But what of the actual gameplay? As with most narrative games, the gameplay itself isn’t too complex. The game takes place over two time periods: 1964 and an extended period leading up the events of 1964. In both time periods, most of the gameplay is taken up by wonderfully delivered dialogue punctuated by conversation prompts, chances to explore the environments, or walking sections that take Peter, the protagonist, to the next scene. Now, I should note that, due to the game being developed for mobile devices, Peter doesn’t move terribly smoothly when using the thumbstick of a controller, and that was something that took some getting used to. Beyond that, however, interactive objects are highlighted from a good distance away, and often provide opportunities for environmental storytelling, and the conversation prompts last for a good length of time before disappearing. That’s it for gameplay really; at its simplest, this is very much a game of walking from interactive cutscene to interactive cutscene with nothing much in between.

 

My description of how the movement feels in this game almost as good as the movement itself.

 

The writing in those cutscenes though? It’s sublime. As I said above, games like SotC are made or broken by their writing and their cast, and the writing does not disappoint. Without wishing to spoil anything, Peter is an academic from Cambridge and the two timelines of the game cover his experiences looking for help in Antarctica, and the events in his life that led him to this point, including meeting Clara, a woman he falls in love with. Clara is a fellow academic and the two characters allow the writers to explore the ‘old boys club’ feeling of academia from both the outside and the inside, a job which they handled wonderfully. The other members of the cast further build on this, and the global tensions of the Cold War are very much present in both timelines without overshadowing the intensely personal story at the heart of this experience. As for the story itself, I cannot say much more without spoiling anything, but I will say this: it’s a reflection on how past choices can haunt us, how regret can drive us, and how easy it is to think of the good times when we are struggling. The ending of the game may not be for everyone, and I will admit that I have mixed feelings on it from a gaming point of view, but it is a perfect capstone of the game’s themes and a culmination of everything that has come before it, as well as a commentary on the nature of choice in real life, not in video games. As the game progresses, this commentary is hinted at and there are moments of foreshadowing sprinkled throughout that will reward multiple playthroughs.

 

Accessibility in games is important

Credit where it’s due, you can pull this screen up at any time.

 

A handful of accessibility issues tarnish the experience.

There were two main things that marred my enjoyment of SotC: some minor glitches and the accessibility. To get the former out of the way, characters would occasionally clip through terrain, teleport to ensure they were in position for the next line of dialogue, or otherwise behave in an… unnatural manner due their animation not playing correctly. Speaking of lines of dialogue, I was surprised at how each flowed naturally into the next, given the timing of the conversation prompts, but there were rare instances when I hit the prompt too early and the start of the next line played over the end of the last. The latter problem was my main issue though.

 

Bad ports have been worse

This isn’t the worst offender but provides a good example of the text crossing multiple background colours.

 

I mentioned above that the conversation prompts use symbols to denote the tone of the line you are choosing; there are five of these prompts, each with three similar meanings, and it took me a good hour to really get a handle on what each meant. Even then, I was occasionally surprised by the dialogue choice I had made as the symbols lack necessary context for the actual body of the response. These prompts are also usually timed and, if the timer expires, a default prompt is chosen. Often this is fine, as there may only be one prompt, but I was unwilling to risk my chosen emotional response not being the default option when multiple options are provided. Even worse, the prompts are not always presented at the same time. Several times, I didn’t realise a second prompt had appeared and had already committed to an option I would not otherwise have chosen (although this is partly my fault because solo prompts always appear above an ‘X’ button prompt on the Switch, Triangle or Y on other gamepads, and I just didn’t notice I wasn’t pressing that button). Perhaps more annoying, however, was the fact that some prompts were so delayed that the time it took to select them, you must hold your selection for a few seconds, resulted in the first prompt to almost time out by the time my selection had finished. If I hadn’t noticed the second prompt in time, I very well might have been forced to use the other prompt by dint of it timing out first.

 

I hope you can speed read.

 

Interacting with environmental objects was similarly challenging in terms of accessibility. Lines of text are spread across a plain black screen and the object itself, they aren’t fully displayed unless they’re in the exact right place on the screen and the scroll sensitivity when using a thumbstick varied based on which item was being examined.

For the vast majority of people, these are likely to be minor niggles but I struggle with Q.T.E.s in other games because of sensory processing issues and several of the conversation prompts really pushed my ability to react to them, and I know several dyslexics who might struggle to read the background information that is used to enhance the game’s story and characters. A mention should be made, however, of the resizable subtitles being clear to read.

 

Subtitles in games are really important and the options are great

They aren’t perfect, but the fact they’re scalable and have a shadow means almost everyone will be able to find a subtitle setting that suits them.

 

A short game, perfect for a weekend away or a long train journey.

While annoying, I wouldn’t say these issues cropped up enough across the three and a half hours it took me to play SotC to detract from the experience, and even knowing they exist, I am quite likely to replay the game. The conversation prompts you make throughout the game allow you to tell the game’s story in a wide variety of ways and flavour it to your personal emotional style, but the replayability beyond that is limited to one of two slightly different endings.

SotC seems to be retailing for around £10 and I think that’s a fair price. At the end of the day, games like this are more akin to an interactive audiobook and I would happily pay that much for an experience that has as much of an emotional impact on me as SotC did. I will be replaying it in the future, when I’m over my current case of the feels and that price point means I can replay it because I want to, not because I feel I have to.

 

Fun easter eggs are always welcome

You unlock behind the scenes content as you play, and you don’t even need to find collectibles to do it!

 

Of course, all of this might not matter if you don’t like narrative games with an emphasis on emotional storytelling and exploring what is means to be human, and to make mistakes. I wholeheartedly recommend South of the Circle to anyone looking for a short game that will make them connect with its characters on an emotional level whilst also exploring the tension of the Cold War and the sexism rife in academia.

Also, if you play it on the Nintendo Switch like I did, you can use the Switch’s touchscreen instead of the Joy-Cons, and that’s pretty neat. The developers even kept the tiny white square in the top left that was the Pause menu button on mobile devices, although it’s never actually explained anywhere what it is.

If you are interested in my live reactions to the game, my full playthrough can be found on YouTube

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