Kingdom Come: Delivered in full - Review

Posted By: Dan - September 24, 2018

Three weeks ago I played Kingdom Come: Deliverance, an open world RPG from the fledging Warhorse Studios with the unique selling point of being true to medieval history in every detail, complete with clothing, armour, weapons and locations of the time. Having a passion for all things medieval, I was eager to jump right in. The game is set in Bohemia in 1403AD, and much of the action is centred around the city of Rattay (modern day Rataje nad S&aa

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Red Dead Online Beta

Posted By: Alex - September 20, 2018

Red Dead Online is set to come November 2018 for console only. Red Dead Online is set against the backdrop of Red Dead Redemption 2's enormous open world. We are not sure on the scale of "Red Dead Online" and if it is set to be a similar experience to GTA Online or a traditional MMO, or something akin to Warframe's open world levels. Will you have a real open world or instanced worlds with just 4 friends or randoms as a ga

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Mothergunshipped off - Core gameplay cycles

Posted By: James - September 17, 2018

It’s fair to say that Mothergunship was not what I was expecting. So what went wrong?   I wanted to start this review off with something really simple; An analysis of gameplay cycles. That's probably the least simple thing that you can do when it comes to a video game, but I'm gonna try my best because I think that when it comes to modern gaming a lot of games regardless of the amount of effort that's been put in, rea

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Our September rewards for you

Posted By: GamerDating Team - September 12, 2018

Cuphead, Wolfenstein II: The New Colossus (uncut), Spellforce 3, and we've got Civilization 6 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game

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GamerDating Patch September 6 - Easy Login and Views!

Posted By: GamerDating Team - September 06, 2018

GREETINGS PROGRAMS! (That's my classic Tron reference for the year lol) This update we have some much needed quality of life changes for you guys, particularly focusing around the need to tell you whos checking you out, and to get back into the site quickly and easily when this has occurred (No more boring login information and passwords required). We've added a quick way for you to log straight in via any of the links in our em

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Battlefield V Open Beta and Release Date

Posted By: GamerDating Team - September 04, 2018

The Battlefield V Beta has Started After their initial alphas and betas, EA DICE had a lot of feedback which led them to face facts - They needed more time. With new updates and fixes from the previous beta, the beta launched today will be giving us a new version to play with. Open Beta Details The Open Beta opens to the public on September 6 and runs until September 11. Pre-load starts on September 3. Want in early and get a full wee

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Our August rewards for you

Posted By: GamerDating Team - August 26, 2018

Icewind Dale (Enhanced Edition), Warhammer: Vermintide 2, Frostpunk and Titanfall 2 Each week we add more and more new games that are available with your subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allows you to read messages from free users, allow free users to read your messages and at the same time we chuck in a game to say "

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First Contact, or: The Horror of Being First to Reach Out

Posted By: Silja - August 21, 2018

First Contact Or: The Horror of Being First to Reach Out. It’s a day like any other, you are idly browsing through GamerDating when a profile catches your attention: a good-looking individual who plays the same games, has a funny yet smart blurb and lives in the same area as you? Ok, it’s on. Donkey Kong is not a good role model for starting relationships especially with budding princesses You find yourself smiling

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Fallout 76 Multiplayer "Let's Work with Others" Trailer

Posted By: GamerDating Team - August 15, 2018

Fallout 76 releases "Let’s Work with Others!" Video In typical hilarity Bethesda has released a new stylistic info video about Multiplayer, and while details still remain largely sparse, it does highlight multiplayer over solo play. We already know that "Fallout 76 is entirely online" - Todd Howard Moving from a solo player experience of story driven rpg, it is a big gamble so it is no surprise that they continu

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Call of Duty: Black Ops 4 Beta Dates and Information

Posted By: GamerDating Team - July 31, 2018

Black Ops 4 beta dates, access and beta rewards Call of Duty: Black Ops 4 is launching it's mulltiple beta's across all platforms. Initally the first beta will cover the standard multiplayer mode - featuring six maps, six game modes and ten Specialists. The first beta will kick off first on PS4 then rolling out to Xbox One and PC: Black Ops 4 PS4 dates: August 3rd to August 6th Black Ops 4 PS4 & Xbox One dates: August 10

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Fallout: Miami a fanmade Mod is coming soon!

Posted By: GamerDating Team - July 25, 2018

Fallout: Miami is an upcoming mod for Fallout 4. The unofficial mod has been led by Milan Brajkovic with a great cast of fans and volunteers. The game has been developed with the "Creator's Network" a community that supports mods and creations. The Sole Survivor journeys to the sunny South, following the promise of a well-paid job, but ends up embroiled in a conflict between various groups, some vying for power, others f

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GamerDating Patch July 19 - Icons, Clarity, UX and Messages!

Posted By: GamerDating Team - July 19, 2018

PATCH COMPLETE Harvesting Coolant Systems.... Reticulating splines....Update complete. This update we have released a huge list of minor UI and UX updates, all from your feedback! Thank you to everyone who continues to offer feedback, advice and ideas to help better our community and shared place to make it a better environment to find your special player 2. Incase you're wondering, what does messages mean? Basically we overhauled

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Mushroom Wars 2 Review for Nintendo Switch

Posted By: Alex - July 13, 2018

Mushroom Wars RTS on Switch Last week we got our hands on Mushroom Wars 2 for the Nintendo Switch. As one of the only RTS games on Switch we were excited to get our hands on the game and play. Mushroom Wars 2 has a beautiful art style with some fantastic mushroom-themed characters, pretty loading screens and lovely cut scenes of static images. The game was pulling my heart strings with the stylistically cute character imagery and supporting

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Emotional Intelligence and Gaming

Posted By: Silja - July 11, 2018

Emotional Intelligence – the Secret Formula of a Successful Relationship Emotions aren’t talked a lot about in game, it’s a toughy. Games are mostly competitive, but even co-op at times can become heated right? Ever wondered why some people react differently compared to others? How about why you were totally level headed in one situation, while your co-op partner lost it? Hopefully this short read will give you some insigh

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Warframe teases Codename: Railjack update

Posted By: Alex - July 09, 2018

The new Warframe update looks amazing! Warframe | Codename: Railjack is one of the latest updates that was teased about a year ago but now announced at TennoCon 2018 alongside the new open Landscape of Venus, coming in the Fortuna update later in 2018! The latest updated named "Fortuna" has had one specific update aside from the hoverboards and new open world, an update that has been turning heads. SPACE COMBAT. Warframe is

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Moonlighter Roadmap update, awesome little game

Posted By: GamerDating Team - July 05, 2018

Moonlighter is a clever mix of RPG story and rogue-like dungeon crawling. It has a very nice pixel art game and launched last month across Steam, GoG, PS4, Xbox, Switch and Humble Store. It follows a guy called Will, a shopkeeper who wants to be a hero. The game got my interest because of the unique approach to story mixed with the responsive feel of arcade like action (check out the trailer below). In the day you shopkeep like a go

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July rewards for you

Posted By: GamerDating Team - July 02, 2018

SuperHot, Northgard, Agony and Mass Effect Trilogy and more, available! As always each month we add more games available with any subscription. With every first sign up you get to select a game or games to bundle in with you premium access. We offer 2 or 4 month subscriptions which allow you to read messages from any users (paid or free), allows free users to read and respond to your messages and at the same time we toss in a game to say th

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Fallout 76 DLC, Multiplayer and C.A.M.P Information

Posted By: Alex - June 28, 2018

Fallout 76 has been met with an excited murmur of hope and fear. Will the game be good? Will it be plagued with microtranscations and horse armour? Will the multiplayer only vibe with no npcs work? Will it actually be a RPG? Slowly after the teases at E3 we've had a collection of videos and information coming out. DLC The new business model which Bethesda is adopting for Fallout 76 means that all DLC for the upcoming game will be fre

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GamerDating Updates - Messages, Email settings, views and more!

Posted By: Alex - June 22, 2018

WE DID THE THING! This latest update introduced a new range of improvements to ensure you all have the best experience. Message System Updated now allows premium users to message anyone, this stops penalising paid members and allows you to trust that when you send a message that user will see your sweet sweet words. Email system revamped so you won't get notified so much. We underestimated the eagerness of those special player 2

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Spam Wars 2018! (The death of the fake profile)

Posted By: James - June 18, 2018

1 2 3 4, I declare a Spam war! Hey gamers, this is an article to do a couple of things, first to tell you that everyone who's experiencing any spam right now, either from emails or fake profiles, we are on it! We've got 2 new updates coming out to address spammers and the multiple emails being sent to some users which is really annoying them. The first of which is being rolled out tomorrow which will stop the extreme level of spam e

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Sparklite Review: Roguelike

Posted By: Ryan - January 10, 2020

Game

A fun, casual roguelike with a few things to be hammered out.

Where does Sparklite fit within the roguelike genre? The press release I was given described it as ‘a unique blend of approachable roguelike elements’, and I’d agree with that. This is definitely at the easier end of the roguelike spectrum, thanks to its short length and forgiving design, and that’s no bad thing.

Sparklite has the casual roguelike feel

Everything is there to see, but nothing seems more important than anything else.

ver the nine or so hours it took me to finish the PC version, I was treated to a story which didn’t wear out its welcome, and did a decent job of creating an interesting, if shallow, world. There were no mind-blowing revelations (by which I mean anyone paying attention to the lore as it unfolds will stand a good chance of seeing the twist before it happens) but the story served its purpose and got me from area to area on a coherent path. That’s all well and good you might be thinking, but we’re not here for a discussion about the game’s story, what about the actual gameplay?

Sparklite is a good casual rogue-like

Let’s tackle the obvious first. This is a roguelike, so what does that actually mean for the game? Every time you die, the world changes. The game does a pretty good job of giving this an in-world explanation, but in its purest form this means that the labyrinth you’ve explored is re-arranged; some geo-tiles are swapped out, others are moved around and any progress you’ve made in terms of exploration is reset. So far, so roguelike.

That unique blend though? Whenever you die, you are brought back to the Refuge, a floating city, where you can spend the sparklite (both a currency and a fuel source) that you collected during your previous life. Sparklite can be spent on upgrading a handful of buildings, to purchase a series of upgrades for your character, Ada, and to construct the items you find scattered throughout the game-world in a metroidvania-esque series of dungeons. Some items are ranged weapons and serve as a limited-resource-based alternative to the wrench that Ada carries as her main weapon, whilst others allow you to overcome environmental obstacles and progress to new areas.

From such small beginnings….

 

The upgrades themselves cover the standard array (damage, defence, health, map, etc.) and are slotted into an expandable grid meaning you have to pick and choose which you want. Get two of the same level and you can fuse them together to free up space (for a fee, of course). The amount of patches available means you are free to tailor your playstyle to your preferences and desired difficulty. I opted for damage, defence and health over anything else, but there were other options tied to consumable items, extra attack options and the like.

You’re also free to join another player in local ‘assistive co-op’, although this feature is only unlocked after beating the first boss, in which the second player takes control of Ada’s robotic companion, Wingnut, to solve puzzles and dig up treasures. Whilst useful, it’s not critical to the game. With the press of a button, or key (the game can be played with a controller or the keyboard, although the devs recommend a controller), a solo player assumes control of Wingnut, leaving Ada in an idle animation.

Yes, its an Indie Roguelike game but it is no Binding of Issac.

The core gameplay loop, though simple like most roguelikes, served its purpose. It kept me coming back for just one more run, tempting me to challenge the next boss before shutting the game down. The bosses are varied, if few. With one per biome (plus the final boss), the devs weren’t forced to stretch to any odd attack patterns and none of them have any cheap attacks. Each felt distinct and I was happy with the number of attacks each possessed, meaning I couldn’t just recycle the strategy I’d used on the previous one.

Due to the way the system generates the map though, I did encounter a few problems. On one occasion, I entered a small cave and found an enemy trapped in a wall where I couldn’t get to it, and on a few others one of the hidden chests with a damage increase inside kept respawning, allowing me to collect the upgrade at will (which I didn’t). The biggest issue I had though was one memorable occasion when, in an area where everything must be killed to progress, an enemy jumped out of bounds and slid away, forcing me to restart the game and lose all progress up until that point.

 

I don’t think they’re supposed to be there.

 

With each biome came a new palette and new enemies (recorded in a late-game building you can construct to gain a small damage buff). I was pleased to see few instances of palette-swapping; for the most part, creatures of the same type resemble each other but are visually distinct. This was a good way of tying enemies to the area of the world they belonged in (virulent green creatures in the Acid Bog, for example) whilst giving a rough idea of what they would do.

You can certainly add this to the roguelike games list of switch must plays

The vibrant, pixel-based art style was complemented by a soothing, almost lo-fi soundtrack that was almost completely at odds with the tension inherent in the roguelike genre. Don’t get me wrong, the music picked up during the boss fights but there was no one track which grabbed me as a standout. I haven’t found myself humming anything from the game since I completed it although I might boot it up every now and then to get lost in the relaxing music for a short while.

This is my main niggle with the game’s presentation generally: it works but there are no real standout features. The UI is minimal and conveys precisely the information you need and nothing more. It does everything it has to, and it does it with style and charm, but is largely lost among the bright colours of the game itself.

 

Buzz, buzz buzz

Those colours are bold, vivid and, on several occasions, lead to my death. I considered putting this with the discussion of gameplay, but I think it fits here better and works as a segue into the other niggles I have about Sparklite. For a genre relying on easy-to-read and clearly-defined attacks and enemy movement, there were a few stumbling blocks.

The enemy sprites, as gorgeous as they are, possess collision after death, leading to me getting caught on them a few times which, in turn, resulted in my own demise. More annoyingly however, is that the attack sprites (weapon swings, lightning bolts etc.) themselves had a hitbox. Whilst fighting the final boss, I found myself taking damage from the top of the lightning bolt where it extended outside of the clearly-defined attack circle on far too many occasions, and don’t get me started on those instances when the trail of a hammer swing hit me, rather than the hammer itself.

But if you can get over these problems (map generation bugs, sprite/hitbox issues and the lack of standout presentation) how long is the game? As I said, I beat it in around nine hours (three of which were attempts on the final boss spread between grinding for and purchasing upgrading) and I felt that I’d seen everything the game had to offer. There were a few side-quests I could have done before the final boss to improve my chances, and these would have added a large amount of time to my gameplay, but I didn’t feel the need to.

Sparklite can be picked up on Steam, Switch and PS4

For those who like collecting things though, there is at least one NPC in each biome to find, each of which gives you something for rescuing them. Two explorers will give you map patches to reveal parts of the map (although I only found I needed the first patch, as the first biome was the one I found myself navigating most often), a scientist who unlocks the previously mentioned lab and a couple of other NPCs give you options for quick sparklite generation (including a pirate-themed gameshow). The most useful NPC though was one I didn’t have to find. Hidden throughout the world are small creatures that need returning to the Refuge in order to play a complete song. Every so often, the NPC in charge of them rewarded me with a rare patch for finding a certain number, making my gameplay experience far easier than it might otherwise have been.

That’s it though. Outside of the roguelike loop of earn money, die, buy upgrades (and repeat) there is no real re-playability here other than attempting different character builds, which makes the £19.99 (on Steam) price tag the most I would be happy paying for it. There is a slightly more expensive option which includes the OST and if you do a lot of walking or working for home, you might find it worth the extra cost, but I wouldn’t advise paying more.

Sparklite or Sparklike :D ?

So, if you’re looking for a pleasingly (if vaguely) presented casual roguelike with a surprising variety in boss and enemy design and a story which does a decent job at providing stakes and an explanation for the gameplay systems, Sparklite might be for you. Just be warned that as of the time of writing, enemies can get out of bounds, some chests respawn unintentionally and there is no standout feature.

 

 

This is a unique blend of approachable roguelike elements, but unfortunately they’ve blended too well.

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