Games Are The Solution, Not the Problem

Posted By: Melissa - July 08, 2015

“Video games ruined my last relationship.” Working for a gamer dating site, gaming guilt comes up all the time.  It breaks my heart to hear the repeated stories of normal relationship challenges being misconstrued as the inevitable fault of video games when it is the games that can help us through those tough situations.  To date a gamer is the same as dating anyone who has a passion for something and there are even a few

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The Witcher 3 Patch 1.07 coming soon!

Posted By: Gamerdating Team - July 07, 2015

The Witcher 3 have released information on the next big patch. Patch 1.07 is bringing: A new, alternative (optional) movement response mode for Geralt. A player stash for storing items, available in various locations throughout the game. Stash locations are marked on the player's map. Crafting and alchemy components no longer add to the overall inventory weight. Books are now placed in a dedicat

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Update 2.3 - Optimisation and fixes!

Posted By: Gamerdating Team - July 01, 2015

GamerDating goes mobile with full optimisation in version 2.3. We are pleased to announce GamerDating version 2.3 which brings full mobile optimisation on both Android and IOS. We’ve resolved those annoying bugs with the cache for both Firefox and Chrome making the site faster and more reliable, as well as improved the UX in certain places. This patch has many improvements including: Game Library has improved system of searching, s

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Total War: Warhammer Information

Posted By: Gamerdating Team - June 30, 2015

Total War: Warhammer is coming, and the hype is growing. I personally (Alex) cannot wait for the release and I wait with hope, and fear I will be disappointed. Yet here I am watching videos, reading interviews and getting even more hyped. If you've yet to see the scripted battle of Total War: Warhammer check out the cinematic announcement trailer over on the Total War Youtube Channel which introduces the armies available.  I've

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Guild Wars 2 Review

Posted By: Joe "Xirta" - June 29, 2015

Guild Wars 2 is an immersive, fantasy-based MMORPG which allows the player to progress in their own story-based solo play in a persistent world whilst also allowing the addition of missions and events that can be played solo or with others (called “instances”). The story of Guild Wars 2 revolves around dragons, which are bad, corrupted beings that like to raise undead and corrupt the land. These dragons threaten the world of Tyria,

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XCom 2 Gameplay Trailer

Posted By: Gamerdating Team - June 26, 2015

Firaxis Games brought a demo of XCOM 2 to E3 and we saw a quick overview of the video with commentary. Now they have released the short gameplay video.  The single mission comes across as a great interactive cinematic where the story picks up from 10 years after the time humanity surrendered to the alien invasion. With full interaction of the previous Xcom games combined with more cutscenes and an ever evolving narrative it

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Drink Water, RedBull and get DLC

Posted By: Gamerdating Team - June 25, 2015

Recently RedBull and Destiny paired up in a marketing move which sent ripples across the web. In a move seen as a joke, the dark times and a good idea has set off varying responses and some are just brilliant. Destiny is a PS4 Exclusive FPSMMO and RedBull are offering cans which you can buy, get codes and redeem your in game products. RedBull is offering a "Focused Light" a one-time consumable Bonus XP buff which increases all

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Terraria 1.3 Official Trailer

Posted By: Gamerdating Team - June 24, 2015

Terraria is only a week away, and even though the development team did not have time to make a video, the community yet again stepped up and worked with the team to create the next official trailer. Terraria is a shining success in the sea of early access crowd funded games which can show that developers can succeed. With each patch comes new features, new improved functionality and at times feels like an entirely new improved game. Check o

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Albion Online New Trailer and Summer Alpha

Posted By: Gamerdating Team - June 23, 2015

The big Summer Alpha will finally start on the 29th June. The world of Albion will open its ports for both seasoned and first-time settlers to populate it and experience the vast amount of new features and improvements implemented since the last Winter Alpha in January/February. You can our experience when Pyran went an experienced the game fulltime in our early experiences. Monday, the 29th of June Albion Online is a Free-to-Play

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Call of Duty Black Ops III E3 Co-operative gameplay

Posted By: Gamerdating Team - June 22, 2015

Call of Duty: Black Ops 3 cooperative campaign has been shared online, the cooperative tutorial seen at the E3 Sony Playstation booth is now available for a gander. Call of Duty: Black Ops 3 seems to touch more into the dark side of the future with technology lending a serious hand to the full on combat. What is cool is the game seems to be designed for four-player online co-op or solo play.  Players will encounter epic cin

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E3 Thursday Recap and End!

Posted By: Gamerdating Team - June 19, 2015

This is the last recap of E3 and for more indepth E3 news check out the E3 Expo site. E3 has been an interesting array of announcements, rehashes, promises and full fledged marketing. However amongst all the announcements we've had some great news. Destiny's The Taken King expansion with a continued story. Interesting talk with GameSpot and the creator of the Oculus about the future of VR. To take some of the pret

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E3 Wednesday Recap

Posted By: Gamerdating Team - June 18, 2015

E3 brought us some interesting trailers, announcements, and confirmations about games yesterday, the features and DLC have continued to take E3 as a strong exciting year. We saw more information on Horizon: Zero Dawn, an APRG featuring a female protagonist. An AWESOME trailer for Kingdom Come: Deliverance something which you can tell is something I'm interested in personally! (Alex) A very nice gameplay demo of Metal Gear Solid

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E3 Tuesday Recap

Posted By: Gamerdating Team - June 17, 2015

E3 Officially kicked off today and released a torrent of great news from Nintendo, Square Enix and some cool bits of news about Star Wars Battlefront. Many news sites are now sharing their hands on experience with multiple games as the show floors have opened up. GameSpot has been reporting and these are few of the top bits of news: The Wii U Star Fox was officially named as Star Fox Zero, Super Mario Maker is coming in

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E3 Monday Recap

Posted By: Gamerdating Team - June 16, 2015

E3 continued on Monday, and after following the slam dunk of Bethesda it was a hard gig to headline. Collecting the information from E3 again we list the top news here: The next Gear of War was confirmed. Sony confirmed The Last Guardian will release next year. Call of Duty will have DLC debut on PlayStation. The next Mass Effect has a name and it's Andromeda. Dark Souls 3 will be the last one in the ser

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E3 Kick off and Sunday Recap

Posted By: Gamerdating Team - June 15, 2015

E3 kicked off yesterday and continues over the next few days to bring us new releases, announcements and games. Straight from E3's own mouth we have gathered the list of the top announcements, reveals and hot news straight from E3's Sunday. Dishonored 2 was officially revealed and it looks awesome, especially with the protagonist. Doom showed off plenty of gameplay. Fallout 4 announced to be coming a lot sooner than

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Cities:Skylines Review

Posted By: Joe "Xirta" - June 11, 2015

Cities:Skylines is a game that is advertised as “A modern take on the classic city simulation”, and at first seems to be just that. After playing it, however, I would describe it more as an advanced and complex modern take on the classic city simulation, as it is so much more than a simple current-day version of this style of game. The roads, the services, the transportation... all these things make this game stand out from the others

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Mirrors Edge: Catalyst to be at E3

Posted By: Gamerdating Team - June 10, 2015

Over the last few weeks we've had further hints and teasers from the Mirrors Edge team, but now they've announced they will be giving us another teaser at E3. Two years ago we revealed that we were making a new Mirror’s Edge™. Last year, we gave you a behind the scenes look into some of the early progress we had made. And though we haven't said much else in all that time, we have been listenin

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Amazon is making a PC Game

Posted By: Gamerdating Team - June 09, 2015

Amazon Game Studios posted on Gamasutra advertising and looking for applicants who use Twitch, AWS and offer technical innovation to radically evolve gameplay. The team is made of former Portal, World of Warcraft and BioShock creators, and we’re building a team of top talent for an ambitious new PC game project using the latest technology. Our team in Seattle has worked on a lot of other great titles like Half Life 2, Left for Dead, Do

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Goliath - Mech survival game

Posted By: Gamerdating Team - June 08, 2015

Goliath is an upcoming survival/action game featuring massive constructs that you develop, build and hop in to combat the dangers of the world, focused on solo and co-operative play. In an exclusive reveal, gameinformer share the premise of this new survival game.  The concept is simple – after an unfortunate jaunt through a mysterious rift, you’re stranded in an unknown world. You have to survive against hordes of s

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Don't Starve Together, free multi-player update

Posted By: Gamerdating Team - June 04, 2015

Don't Starve, has announced their latest update, a multiplayer update, free to all those currently supporting; Don't Starve Together! If you didn't own it previous, you will not have been given the free update, yet the game is still in early access. Since the Early Access launch in December, new "DLC" and patches adding new creatures, new games modes, and added significant improvements to modding with general updates

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Superliminal Review - A puzzle game with vision

Posted By: Ryan - November 09, 2020

Game

A puzzle game with vision

Superliminal is one of those rare gems: a puzzle game that doesn’t outstay its welcome and leaves its mark in the form of a lasting message. Following the grand tradition of games like Portal that slowly and, more importantly, clearly introduce game mechanics and The Stanley Parable that use narration from external sources to offer a commentary on the world around the player rather than the character, Superliminal is a short, sweet game full of inventive puzzles and crisp visuals.

Superliminal review - stanley parable type game shows here the visual illusion

This corridor is not all it appears to be.

Whilst gaming in general has had a big push towards photo-realism over the last few years, I have yet to play a game where the clarity of graphics and the tone of the art design is as important as it is here. Colours are vivid, but never distracting, the 3D models are smooth and easily readable, and the limited tutorials are delivered via in-world prompts rather than floating text boxes. More impressively, however, is the ability to rebind all of the movement and interaction options to a mouse, keyboard or both, meaning those gamers who may be forced to use one or the other can still experience this great game.

Superliminal puzzle 3D optical illusions offers a great tutorial

Would that all games hide their tutorials as smoothly as this one does.

The separate chapters of the game all feel distinct and the behind-the-scenes areas that you regularly come across are as gloomy and atmospheric as the bright hallways the game sets up to be the intended experience. At no point did I struggle to see what the game wanted me to see; unless, that is, the game WANTED me to search for it. Mazes are hidden in total darkness, only to be revealed when picking up a light source, and doorways are hidden in pure white walls in a design choice that would verge on annoying were it not for the fact that it is used so sparingly. Everything is perfectly lit and laid out for the player to discover (including a handful of hidden areas) and, in a game that relies exclusively on visual puzzles, the absence of a UI (save for the highlighting of held objects) is barely noticed.

Superliminial was also known as Museum of Simulation Technology game

The industrial areas of the game are as much a treat to look at as the sumptuous hallways.

The clarity of the art design extends to the sound as well. The ambient music that plays throughout is the piano equivalent of lo-fi (for younger generations), or lounge music (for older generations), and wonderfully enhances the calm, thoughtful atmosphere of the game. The handful of sound effects used throughout follow the same pattern; they blend perfectly with the world and serve to improve the gameplay experience, rather than detract from it. This is true even of the two voice actors who deliver the story of the game. The audio levels are wonderfully balanced meaning that each word is clearly understood and, thanks to the voice direction/talent, beautifully delivered.

Superliminial Video game review where perspective is everything

Some of the VO can be skipped by ignoring the radios scattered around.

Comprised almost entirely of perspective-based puzzles that involve enlarging/reducing objects (based on where you are in relation to them) in order to weight down a wide variety of buttons, jump over several walls or otherwise find your way through a complex of lovingly-crafted, if eerily empty hallways, Superliminal has no real need of a story. I’m happy that it has one though. As the game goes on, it becomes apparent that something is wrong with the dreamworld you find yourself in (the framing device of the game is a lucid dreaming study) as you are unable to wake up, despite both the VO and environmental clues telling you how to do so. The deeper you dream, the more bizarre the world around you becomes until the end section of the game where everything is pulled together in a beautifully delivered monologue that imparts lessons that will (probably) stick with you long after the game has finished. As the game is so short (I finished it in less than three hours) I cannot really go into the specifics of the story more than this without spoiling anything, but please believe me when I say that it is satisfying and provides a great accompaniment to the striking visuals that the game indulges in as it progresses. I would add, however, that Superliminal doesn’t strive for the philosophical grandness of games like Pneuma: Breath of Life, instead it grounds everything in a sense of realism that is enhanced by the dreamlike puzzles it subjects the player to.

Superliminial game was nominated for "Game, Puzzle" at the NAVGTR Awards

That’s not the best place to keep consumer electronics.

I’ve personally never played a game that executes its puzzles in quite the same way, and I didn’t quite realise how much the perspective of an object can play into how it can be manipulated even after getting through the opening section. On several occasions I found my progress blocked by my own pre-conceived notions of what could, and could not, be used in the area around me or where I could, or could not, go which made working out the solutions a rewarding experience, save for one particular puzzle, the mechanics of which were not as clearly explained as those in the rest of the game. The developers are not above the odd practical joke either and on a few occasions what I thought would be a useful item to interact with, or the path to take, turned out only to be a clever visual illusion. If you have any interest in visual arts and how they can be used to fool the eye, this is almost certainly the game for you.

Superliminial video game uses the forced perspective idea like tourists with the leaning tower of pisa

It took until the second loading screen for me to realise something was weird with the loading screens themselves.

My enjoyment of the puzzles, and the scattered ‘collectibles’ (they serve no purpose save for advancing an achievement tracker), as well as my innate desire to improve upon previous performances will keep me coming back periodically but, if replaying games isn’t your thing, there is only three hours of gameplay here. The in-game achievements do have a few time-based challenges, as well as the aforementioned collectibles, but with such a short, initial completion time, I find it difficult to recommend at the full price of £15.99 (the price on the Epic store at the time of writing) if you aren’t planning on replaying it.

Superliminials tech demo climbed to fast on reddit in 2013, now developed to a full game

A handful of these are hidden throughout the game, as well as the more plentiful fire alarms and fire extinguishers.

I would recommend it, however, if you are a fan of simple and well-executed puzzle games with a great sense of identity. Superliminal is definitely one of those games that will stay with me long after I finish it and keep me coming back for more, if only to find that last collectible or shave a couple of seconds off my time. If you’re looking for complex, mind-bending puzzles or elaborate world building (or even a longer game), you might want to look elsewhere.

This puzzle game has been bundled in with games like Portal

The true horror of this game is the lack of trick hallways where entering one door forces you out of another. This is one of the few examples.

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